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I'm having a lot of fun with the race; being a pirate is awesome and as long as my opponents don't try to crush me before I get a few more systems, I'll have quality over quantity colonies and eventually be able to win this.
I'm on an endless game modded to be like x6 slower than normal and at turn 200...went looking for a guide to see if there were things I was missing about the race I picked and read this....got a good chuckle. Wasn't what I was looking for but it was funny.
Not sure if game patches since you wrote this have nerfed vaulters, or if playing with the super slow-mo mods just make them a lot weaker, but they have been hard as he** to succeed as in my game. Nearest enemy civ had 9 systems colonized before I could afford to even get a 2nd one.
I am somewhat hesitant whether to update it now, or wait for another post-dlc patch which will "remedy" some issues as of now.
Now if you want to go crying over outdated guides the within the week of new DLC release, I suggest you visit my other guides aswell. Links are at the end.
But let me spoil it for you, they also state for which patch they are.
I mean how much more obvious would you have it seriously? If you can't read that I can't help you.
Would you like to perhaps co-author an update for the guide from your perspective of clearly "superior game knowledge"?
"There is also an improved version of the Influence wonder available to you, which you might want to consider investing in, as your population will just grow at enourmous rate, making the laws difficult to maintain, in spite of the bonus approval."
Looking back at it, post nerfs and all I should probably recommend this as a must have, as there might be some changes since that DLCs release which the guide is actually meant for and not updated since.