Stellaris

Stellaris

47 ratings
Ruined megastructures neighbour
   
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2.039 MB
23 Feb, 2018 @ 9:21am
14 Jul @ 6:59am
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Ruined megastructures neighbour

Description
Adds origins to start with ruined megastructures in neighbouring systems.

Dyson Sphere
Science Nexus
Sentry Array
Matter Decompressor
Mega Art Installation
Strategic Coordination Center
Interstellar Assembly
Mega Shipyard

Supported version 4.0.21
92 Comments
Damocles66  [author] 14 Jul @ 1:52pm 
No trouble, on the contrary it is good do learn early if something broke. And as I'm not so active playing stellaris atm, I rely on players to notify me if something went wrong. So thanks.
Styn 14 Jul @ 7:14am 
Oof, sorry for the trouble, I just wanted to do a quick shout out and say how awesome you are! A bit self serving? Yes, but true nonetheless. Thanks for literal years of amazing starts that I have enjoyed with this mod regardless of how it all turns out. This mod has taught me enough to do alot of this myself, I'm just being lazy and I love your super resource system that spawns with the two guarantied planets even if I can't settle the dyson sphere tomb world anymore, lol.
Damocles66  [author] 14 Jul @ 7:04am 
I tried merging it again, and it seems we again have districts on the shattered ring start.
Damocles66  [author] 14 Jul @ 6:12am 
It seems the start of game scripts were rewritten quite a bit. It looked good on first glance ... but only on the very first glance. I will revert and push a new update.
Styn 14 Jul @ 5:24am 
what happened? this won't work in 3.14 anymore now that it says its updated to the latest version. Any chance you can load the version that was working just a few days ago as a separate mod? This is my favorite Stellaris mod and I'd hate to lose access since I won't be updating past 3.14 for the foreseeable future.
Damocles66  [author] 15 Nov, 2024 @ 1:31pm 
Should be updated for 3.14 now.
Happy Plant 4 Nov, 2024 @ 5:54am 
Hi buddy. I love this mod, would you be able to update if possible? If not, no worries. :)
Damocles66  [author] 18 Dec, 2023 @ 12:18pm 
Hello,

Somehow I didn't notice the updates here. But yes, it is easily possible that smth broke here. Paradox has the tendency to release these humongous large script files, and if you are unfortunate enough to have to modify them, every update brings a chance of breaking them.

In this case I had to modify this file to add all those:
has_origin = origin_shattered_ring <-- vanilla origin
has_origin = origin_shattered_relic <-- mod origin
has_origin = origin_shattered_enigmatic <-- mod origin
has_origin = origin_shattered_relic_enigmatic <-- mod origin

And if the vanilla game_start file changed, this complete overwrite will break smth in between.

Sorry for the inconvenience and the late reply. I think I will get to fix it in the next couple of days.
MaulMachine 25 Nov, 2023 @ 4:39pm 
Final update for now: when I deleted the Game_start file that shipped with the mod, it started working perfectly.

Don't ask me why. Nothing leaped out at me when I tried to fix it my shuffling the file around.
MaulMachine 25 Nov, 2023 @ 3:50pm 
Okay, I just tested it some more, and I'm having the exact problem as listed: I leave all my mods but this one installed, and it works fine, I uninstall all but this one and leave this one enabled, and the council shrinks so that only the Ruler position is filled at the start of the game.