Stellaris

Stellaris

27 ratings
Maximum Capital Planets
   
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File Size
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2.617 KB
23 Feb, 2018 @ 10:37am
2 Jun, 2018 @ 3:49am
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Maximum Capital Planets

In 2 collections by ScepraX
ScepraX's Mod Collection for v2.1
19 items
Novio Magnum 4
6 items
Description
Stellaris version supported: v2.1.*

Maximum Capital Planets
Fires a one time only event that maximizes all capital planets of the default and fallen empires. Every new tile added to the planets will have a tile blocker on it. Will activate the first of the next month so that's it compatible with existing saves. Can be disabled after it has done its job, the planets will not revert to their previous size.
7 Comments
Grzegorz Brzęczyszczykiewicz 10 Dec, 2018 @ 1:30pm 
Any chance this can be updated to 2.2?
elvathelion 28 Jun, 2018 @ 8:25am 
Good mod, addresses an annoyance.
Nightside 22 Apr, 2018 @ 9:58am 
Thanks for the explanation @ScepraX, that does make sense. A civilization would have thousands of years pre-FTL to learn how to fully develop and exploit their home planet and so should have full tiles. Thanks for the mod!
ScepraX  [author] 22 Apr, 2018 @ 4:27am 
@Nightside: It will make your initial capital planet have 25 tiles. I never liked the fact that I had to search for a 25 tile planet to move my capital to in order to have a proper capital planet. To make it fair all default countries and fallen empires will also start with a 25 tiles starting planet.

Anyways, that's all it does. Works with custom planets and won't overwrite any Vanilla files to achieve its goal.
Nightside 21 Apr, 2018 @ 6:40pm 
@SceptraX could you explain a little more the purpose of this mod? It seems interesting, but I don't quite understand it. Thanks!
ScepraX  [author] 4 Mar, 2018 @ 4:29am 
@sana[PP]: No. If it did you could keep moving your capital and make all your planets 25 tiles.
sana[PP] 4 Mar, 2018 @ 3:21am 
if you move the capital, it will work again?