Space Engineers

Space Engineers

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How to export 3D models of blueprints (BUGGED)
By jack poop
This is how to take your ships from ingame worlds and export them into an obj file, where you can then 3D print or just maybe look at them in blender
   
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*NEW PROBLEM
Recently people have said this method doesn't work. I don't know the first thing on how to fix this problem. It may possibly still work for some people I'm not sure
In-game portion
All you have to do while in-game is to look at your ship as if you wanted to copy/paste it, but press ctrl-alt-e. This might take a bit to save and export it but it should end up on your desktop for easy access.
Folder Access
- I don't know if having Winrar is the way to do it, but you probably need something like it if it doesn't work

On your desktop there should be a folder of some [/i]Space Engineers[/i] thing- open it

In that folder there should be all of the different ship's that you have saved- click on the one you want

In that ship's folder there should be 2 folders, the ship and it's obj things- extract the one that has obj in it's name (This was the way I got textures to work in Blender)

Scroll to the bottom of all the textures until you get to the obj file- open that however you like

Blender (Optional)
- This is only because I use blender and thought I might add this part in

If you open from the folder with all of the textures extracted, it makes it easier to import

In blender-
Go to: File-Import-.obj
If you opened Blender from that folder, there was an mtl and obj for me- I imported the obj (IDK what the other thing is)
There you go you should have eventually loaded in the 3D model of your ship into Blender
Thank You!
Hope this helped
25 Comments
Shadow_Voidclaw 18 Aug, 2024 @ 7:53pm 
I forgot model exporting was even a feature in SE until I saw this. So I decided to try it by exporting a mech I recently built. It said "Modded blocks cannot be exported", but when I loaded it into Blender, the modded blocks were there! Thanks for this. Now I can 3D print my mech.
A Fat, Angry Serval 3 May, 2022 @ 7:04pm 
What I get from exporting a model is a .obj, a .mtl and a bunch of .png texture files. The .mtl is a texture database that's tied to the .obj file.
Spikyjoker 29 Mar, 2022 @ 1:35pm 
@Waldherz彡 it does though
Waldherz 25 Mar, 2022 @ 10:08am 
@doubleneck: Nope, doesnt work.
SE no longer creates .obj files.
doubleneck 26 Mar, 2021 @ 10:08pm 
The MTL file is what tells your 3D program what to do with the texture files, and be sure that all of the files are in the same folder.
doubleneck 26 Mar, 2021 @ 10:06pm 
Yes, It DOES WORK, if you follow TheLoler's instructions ( I had no idea this was there)
I did this today.
You have to unzip the files (SE makes a zip file) into a stand-alone folder, and you can import it into Blender, Poser, Daz, etc.
Mazers 20 Mar, 2021 @ 9:09am 
It seems to be glitched in the newer Versions (currently 1.197.180) but there is a way to use older Versions of Space Engineers to evade the bug. Go to your library -> Space Engineers -> Properties -> Betas and use an older Version. 1.195 worked for me.
Brd. 6 Mar, 2021 @ 10:07pm 
the only thing in my obj file is a png, am I stupid or is it a glitch?
Lordspaceship 23 Feb, 2021 @ 10:03pm 
It's a shame this is broken I used these 3D files to reference off of them to create actual printable models.
jack poop  [author] 20 Feb, 2021 @ 10:58pm 
I have no idea why it doesn't work or how to fix it. Must be a bug or something