Sid Meier's Civilization VI

Sid Meier's Civilization VI

72 ratings
Realistic Water Mill
   
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27 Feb, 2018 @ 4:46pm
11 Apr, 2020 @ 10:36am
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Realistic Water Mill

Description
Water Mill now generates yields from the resources that it historically worked.

Rice and Wheat gain +1 Food

Cotton, Gypsum, Marble, Olives, Silk, Silver and Sugar gain +1 Gold

Cattle, Copper, Sheep, Stone, Iron and Niter gain +1 Production

Water Mill now has +1 Housing

Moved to Engineering tech for historical accuracy

Basic Food and Production yields have been removed.
34 Comments
roundup.koala_0w 18 Sep, 2024 @ 8:39pm 
Could you kindly add compatibility with custom resources? There are many popular resource mods that make them less desirable if used together with this mod. Your work is appreciated!:steamthumbsup:
Kilted Weirdo 9 Aug, 2023 @ 7:21pm 
My thought was simply the bridge that so many come with. its ease of shipping cross river would aid production. even the picture above has a bridge across the river. doesn't have to be wide to allow foot travel with baskets. i do like the thought of the bellows control apparatus. I haven't been on civ 6 in a while
Scryie 8 Aug, 2023 @ 1:54pm 
I think the reason for increased production to copper, iron ect,
Is that a water wheel creates rotation which can be used to "power" bellows
which in turn stoke the fire of a furnace, which ends up increasing production

also, here's a diagram https://farm5.static.flickr.com/4110/5018587297_5236cd9bd3_z.jpg

It also could be a stamp mill
Kilted Weirdo 4 Oct, 2020 @ 8:08pm 
actually i was referencing the lack of river barges in the game. much like a water mill historically would not have much to do with silver, marble cattle or sheep. unless your grinding things down with water mills. poor cattle and sheep. and i was stoned then and am stoned now. like the name btw
Arcadian 4 Oct, 2020 @ 6:05pm 
@Kilted Weirdo Are you dumb or just trolling? It's a water mill...not a boat. Don't look for tryhard explanations when there aren't any. Especially if they don't make sense.
Kilted Weirdo 4 Oct, 2020 @ 7:36am 
i think it represents easier travel, therefor freeing up workers that would be moving the items
Arcadian 4 Oct, 2020 @ 12:32am 
mjocur413 has a point. Water mills were primarily used for grinding farm produce, while metals and stone would be the workshop's responsibility.
YouCanCallMeMarmelade 1 Oct, 2020 @ 7:29am 
What's the historical justification for the water mill giving production to copper, stone, iron and niter?
Madisonian 20 Jul, 2020 @ 12:40am 
Was looking through the xml and noticed your files all begin with <GameInfo> but end in </GameData>. Seems to work still but my editor didn't like it.
SeaTransplant 12 Jul, 2020 @ 1:05pm 
If the mill doesn't give at least 1 production that seems off.