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... I need to make a cave map MPI
// individual teams, 2 is team colors on, teamplay colors (teams 1-5
// the same, 6-10 the same). Use -1 for default (BZ2 1.0-1.2 behavior,
// which is 0 in SP, 1 or 2 in MP). Invalid values treated as -1
TeamplayColors = 1
I wonder if you have over looked this little snippet that is just below all the color values?
By default its -1
I can't get individual thug colors to work though. I even tried commenting out the TeamColorTeamA and TeamColorTeamB lines, but that just left me with default red and blue for everything.
Any suggestions? Is there something I'm missing?
You should be able to see my attempted LocalPrefs.ini here:
https://drive.google.com/open?id=1ZlFWFU1VhNXAdbMOz40U10EajQTSc9C8