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Industrialisation 0.18
   
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2.191 MB
2018년 3월 4일 오후 4시 01분
업데이트 노트 1개 (보기)

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Industrialisation 0.18

설명
Adds some heavy industries to the game.

Original Author(s): eatKenny
Current Maintainer: duduluu
Interim Maintainer: TrashedDT

Compatible with existing save and other mods, enjoy it.

How to build a deep mine:
1. Buy a 'skydriller callmaker'
2. Install and active it
3. Wait for the plasma beam to make a 'mine hole'
4. Build a 'deep mine' on the mine hole

New stuff:
- concrete
- high-grade steel
- copper
- aluminium

New bench:
- concrete mixer
- electric arc furnace
- deep mine

New power building:
- industrial cable
- industrial battery
- nuclear power plant

New trader ship:
- deep space mining ship

License
- Source code: MIT License https://opensource.org/licenses/MIT
- Artwork: CC BY-SA 4.0 http://creativecommons.org/licenses/by-sa/4.0/

Non-steam and old version download
B18+
https://github.com/trasheddt/eatKenny-Industrialisation/releases
Pre B18
https://github.com/RimWorld-zh/eatKenny-Industrialisation/releases
댓글 32
TrashedDT  [작성자] 2018년 10월 28일 오후 10시 07분 
mago20078 2018년 10월 28일 오후 6시 36분 
can update to 1.0 plox?
TrashedDT  [작성자] 2018년 8월 29일 오후 11시 33분 
Azrael 2018년 8월 29일 오전 7시 03분 
Are you updating this to B19?
Draco 2018년 7월 18일 오전 4시 28분 
an sich ein geiles Addon, nur neuerdings fehlen der "electric arc furnace" &
die "deep mine". Ich habe alles erforscht wie immer, aber die beiden sind nicht im Baumenü zu finden. Schade
Umbra Animo 2018년 7월 13일 오후 10시 55분 
small thing i noticed. the paved title still uses steel while the normal concrete uses the concrete from the mixer. and the paved tile is ment to be a more orginized from of the pored concrete
ApocTheWanderer 2018년 5월 18일 오전 10시 25분 
can you merge your glittertech patch into this with modcheck?
Rainer Häuserkamp 2018년 4월 6일 오후 5시 04분 
Is it possible to use the mine to get also materials of the cupro alloys mod?
Kowalski,Report 2018년 4월 5일 오전 5시 05분 
Korean language file.
If you want to add new languages, use this

https://drive.google.com/file/d/12RqjY7QEoFXGaVaMPk9PRWVCFbHVZE5G/view
World's Strongest Millionaire 2018년 4월 3일 오전 7시 34분 
I *think* you might be able to use all items classified as minerals? Maybe if you load Industrialisation last (or at least after all mods that insert minerals) it could be configured to load the class into the mine. Re: work/yield, maybe that could be adjustable in a mod settings menu? I'm sorry for making a complicated request.