RimWorld
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Industrialisation 0.18
   
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4 MAR 2018 a las 4:01 p. m.
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Industrialisation 0.18

Descripción
Adds some heavy industries to the game.

Original Author(s): eatKenny
Current Maintainer: duduluu
Interim Maintainer: TrashedDT

Compatible with existing save and other mods, enjoy it.

How to build a deep mine:
1. Buy a 'skydriller callmaker'
2. Install and active it
3. Wait for the plasma beam to make a 'mine hole'
4. Build a 'deep mine' on the mine hole

New stuff:
- concrete
- high-grade steel
- copper
- aluminium

New bench:
- concrete mixer
- electric arc furnace
- deep mine

New power building:
- industrial cable
- industrial battery
- nuclear power plant

New trader ship:
- deep space mining ship

License
- Source code: MIT License https://opensource.org/licenses/MIT
- Artwork: CC BY-SA 4.0 http://creativecommons.org/licenses/by-sa/4.0/

Non-steam and old version download
B18+
https://github.com/trasheddt/eatKenny-Industrialisation/releases
Pre B18
https://github.com/RimWorld-zh/eatKenny-Industrialisation/releases
32 comentarios
TrashedDT  [autor] 28 OCT 2018 a las 10:07 p. m. 
mago20078 28 OCT 2018 a las 6:36 p. m. 
can update to 1.0 plox?
TrashedDT  [autor] 29 AGO 2018 a las 11:33 p. m. 
Azrael 29 AGO 2018 a las 7:03 a. m. 
Are you updating this to B19?
Draco 18 JUL 2018 a las 4:28 a. m. 
an sich ein geiles Addon, nur neuerdings fehlen der "electric arc furnace" &
die "deep mine". Ich habe alles erforscht wie immer, aber die beiden sind nicht im Baumenü zu finden. Schade
Umbra Animo 13 JUL 2018 a las 10:55 p. m. 
small thing i noticed. the paved title still uses steel while the normal concrete uses the concrete from the mixer. and the paved tile is ment to be a more orginized from of the pored concrete
ApocTheWanderer 18 MAY 2018 a las 10:25 a. m. 
can you merge your glittertech patch into this with modcheck?
Rainer Häuserkamp 6 ABR 2018 a las 5:04 p. m. 
Is it possible to use the mine to get also materials of the cupro alloys mod?
Kowalski,Report 5 ABR 2018 a las 5:05 a. m. 
Korean language file.
If you want to add new languages, use this

https://drive.google.com/file/d/12RqjY7QEoFXGaVaMPk9PRWVCFbHVZE5G/view
World's Strongest Millionaire 3 ABR 2018 a las 7:34 a. m. 
I *think* you might be able to use all items classified as minerals? Maybe if you load Industrialisation last (or at least after all mods that insert minerals) it could be configured to load the class into the mine. Re: work/yield, maybe that could be adjustable in a mod settings menu? I'm sorry for making a complicated request.