RimWorld
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Rimefeller
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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37.860 MB
5 marca 2018 o 17:52
21 lipca o 13:08
Listy zmian: 106 ( zobacz )

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Rimefeller

W 1 kolekcji stworzonej przez Dubwise
Dubs Mods
Przedmioty: 12
Opis
Drill for oil, process into chemfuel, plastic, composites, napalm

Works with existing saves.

Bug Reports / Issue tracker
https://github.com/Dubwise56/Rimefeller/issues

Rimefeller adds:
Drilling for crude oil with shallow and deep reservoir layers.
Cracking crude into chemfuel which is stored in tanks and distributed to hoppers and refineries.
Chemfuel powerplants which run off piped chemfuel.
Refining chemfuel into a plastic called synthylene to use as generic building material like wood.
Refining chemfuel into a kevlar-like high strength thread called synthamide.
Craft Synthylene and Synthamide into Sythamide composite, a high strength building material.
Produce Neutroamine and synthread.
Craft plasteel and components from mixtures of steel and synthylene
Craft napalm to lay trails and napalm bombs and burn everything to ash.
Oil spill incidents

Q:Why isn't my cracker or refinery working?
A:Check for missing pipes. Check no tanks are set to drain. Check that you added bills for refining on the console. And check that a crafter can man the console to run the machines



[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Wiki[github.com]


French by scribio. Their Discord[discord.gg]
Russian by Drunken Eagle.
Czech by Ralph Shepard Feedback[prekladyher.eu]

Bug Reports / Issue tracker
https://github.com/Dubwise56/Rimefeller/issues
Popularne dyskusje Zobacz wszystkie (115)
10
6 maja o 10:12
My crude cranker's ain't working
1,000,000 ants in a trenchcoat
6
25 stycznia o 9:24
Oil fields empty
Graegoir
2
15 grudnia 2024 o 13:57
Chemfuel pump limit ignored
Tainted Soul
Komentarzy: 3 020
NothingToSay 29 lipca o 18:01 
I'm having issues where the rimefeller isn't intergrating into grav ship despite its visual showing it should. the tank refuses to fill with chemfuel. the same goes with rimefeller --> VFE pipe networks chemfuel despite both mods seem to have support and a patch mod even trys to fix this but none seem to be working in 1.6.
SyperHyper 26 lipca o 4:30 
@Dubwise hello! Will you make a same mod but for ores?
shea_4 23 lipca o 10:39 
I am experiencing the same problem as @fug - Fuel Pump limits get reset whenever I land on a new map.

@Dubwise - if your post "errrrrrr the settings are probably map component based..." is a response to this, then I have a suggestion:

Store the setting in the Resource Console (RC), then propagate the setting to other RCs found on the map whenever the map loads or a setting changes. Limit this so that RCs on land (NOT built on Grav. Substructure) only propagate to other RCs on land; and RCs on a Gravship (built on Grav. Substructure) only update RCs that are built on the Gravship (connected via Grav. Substructure).

If RCs exist both on land and on a Gravship, then the RCs built on the Gravship should control Chemfuel Pumps built on the same Gravship; and RCs on land should control Chemfuel Pumps on land.

This way the RCs on land and on a Gravship can act semi-independently while connected to the same oil pipeline network.
D3m0nku5h 23 lipca o 4:38 
Yeah , had it all but i had to resubscribe to fix it in the end , now is fine .
I had no errors so is weird🤷🏻‍♂️.
Axis of Lint (ADG) 22 lipca o 17:07 
@D3m0nku5h

Do you have a console built? I believe the patches won't show up unless you have a console and then when you either select it or you select an oil rig to place (It's been a few months since I've played so I could be incorrect).
D3m0nku5h 22 lipca o 13:34 
is it possible that i don't have any oil on the map ? i have all the research done but i can't see no oil ...
Dertroks 22 lipca o 11:08 
Oh gotcha, thank you for the detailed response!
GreasyMitts 22 lipca o 8:31 
Napalm mortars go through gravship shield generator when I was sieged not sure if it’s a bug or the shield is just dog water but I thought I’d mention it
Dubwise  [autor] 21 lipca o 21:08 
errrrrrr the settings are probably map component based so i would need to maybe do them in the resource console itself but limit to building only 1 resource console per map except you could fly one to another map on a ship so that wouldn't work and i didn't want the console to have to be piped to the machines its controlling, but if you have settings on a home map and settings onboard a grav ship then you land the gravship which settings get used for the map, so basically the console would need to be piped into the network to control things but that would also break existing saves and people would need to build new pipe networks to get their bases running again so im not sure what the best solution is for that one .....?
Dertroks 21 lipca o 21:02 
I mean it would be weird to a degree sure, but would still be nice if it was a toggle able option for example. To not rely on massive hydroponics if you wanna build a megabase in space