Stellaris

Stellaris

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[On Hold Indefinitely] !Ultimate Traits Beta Test (Updated March 20)
   
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7 Mar, 2018 @ 4:56pm
20 Mar, 2018 @ 1:35am
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[On Hold Indefinitely] !Ultimate Traits Beta Test (Updated March 20)

Description
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This mod is on hold indefinitely as it needs a lot of work done.

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Warning! This is a work in progress. It is in a playable state, but expect issues and frequent changes

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Features
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Removes all vanilla traits. I recently made a change that does this cleanly, so there should no longer be any issues.

Expanded trait selection screen.

Trait Points: 24
Trait Picks: 12

Standard traits
These come in multiple tiers, and are mutually exclusive with other standard traits of the same category / theme. The multiple tiers allow you to fine-tune your species to your desire.

Minor traits
These grant small bonuses, and have only one point cost. They exist solely to use up remaining picks and points.

Boons and Banes
These traits give moderate bonuses, and each boon/bane has a counterpart that it is mutually exclusive with. These tend to affect the species, rather than the empire itself.

Specialty traits
These traits give moderate bonuses and tend to affect your empire as a whole, rather than the species itself. You can pick as many as you want, but they are mutually exclusive with other traits in the same category (i.e. you cannot pick two Ship: Offense traits).

Ultimate traits
The namesake of the mod, these traits give massive, game-changing bonuses that will define your empire, but use a large amount of points. Some of the more powerful ones may even require you to pick detrimental traits in order to afford it. Only one may be chosen.


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Current progress and to-do list
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  • Empire modifying traits do not currently display their modifiers in the selection screen. A full (mostly accurate) list can be found in the image on the mod home page. This will be fixed once I fill out the localization file.
    Done!

  • Add unique icons for reach trait. I'm changing the background style from the circles to a new square design that I think looks much better. Here's a preview!



  • Trait costs and modifier bonuses still need adjusting to improve consistency and balance.

  • Change the names for most of the Focus traits to give them more flavor, i.e. "Focus: Health and Morale" to "Focus: Military Fitness"

  • Only biological species are currently affected. Will likely add machine traits, etc. later on, probably after the official release. The vanilla ones should work fine.

  • Add flavor text to each trait

  • Make the gene modding window larger. There is currently not enough room for all of the traits.

  • Add traits from this mod to the pre-made empires.

  • Add more traits!

Let me know if you run into any glaring issues that aren't mentioned above!

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Be sure to check out my other mods!
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Popular Discussions View All (1)
3
14 Mar, 2018 @ 6:43pm
Thoughts on trait balance
AlienFromBeyond
44 Comments
Kubility 5 Jun, 2018 @ 4:17am 
why is this mod adding less points for the mech empires ? assimilators or servitors are fine since they have other organics to serve them but exterminators are crying in the corner T.T
Gaudi 7 May, 2018 @ 7:22am 
Does it edit the ethic creation window aswell? Because it doesn't work with cultural overhaul. Maybe you could do something like this : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1371689055
BobGrey 23 Apr, 2018 @ 4:20am 
Sorry if this has already been asked before, but how does this act with othor trait mods?
I use a mod that adds a few new races into the game, including their ships, portraits, cities, systems, traits, technologies, ect. It sets up the technologies so that each race has a spefic set of "specialty" technologies, that can only be researched by a species with that race's trait.
Audie  [author] 17 Apr, 2018 @ 5:20pm 
I plan on adding equivalents for all of the vanilla traits. All will be added in due time! (Once work becomes less crazy :V )
Vlad_1492 17 Apr, 2018 @ 3:25pm 
Nice! Though I miss having a slow breeder/fast breeder type scale.
jose.faunon 17 Apr, 2018 @ 3:02pm 
Very nice mod. I'll use it from now on. Only one thing, I miss leader traits as talented, quick learners, cheap-expensive recruiting cost... but congratilations man, a realy good job!
MThead 10 Apr, 2018 @ 6:41am 
18 pts to be better at killing space creatures doesn't seem very good tbh, unless you get lucky and get the leviathans spawn near you and somehow turn that into an early snowball from good techs. Really situational though.
CountDracuIa 23 Mar, 2018 @ 11:14am 
keep up the good work.
Audie  [author] 20 Mar, 2018 @ 2:13am 
Released a good chunk of icons tonight, along with a few other small tweaks. See change notes for more details.
Audie  [author] 18 Mar, 2018 @ 11:29pm 
Added flavor text and icon for Cosmic Hunters, mainly for the updated screenshot on the main page.