Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
You can not salvage items equipped to a slot of any other class, or SUB class.
The best practise here i find is to slot all the sub classes with grunt +5 Gear (the lowest hashed icon). This ensure fullly unlock salvaging.
Then, once your main is equipped during a crafting session, return to the BOT Classes you use's primary SUB classes, and replicate your accessories in each slot, and craft a main and offhand weapon to catch them up.
The end result will not only be maxed bots for solo play, but you will have a neater and maximised availability of materials.
I'd recommend to use at least Numerical UI, Chat Block, Loadout Manager, and Bot Improvements: Combat. Unfortunately, right now some of these mods don't work because the latest update of Vermintide 2 broke them. They should be updated in the next few days though.
Thought I read something about mods changing XP/LOOT/Achievements (the first 2 of which you just mentioned sanctioned once wont).
And I guess you still have to go to the modded realm in that case?