BallisticNG

BallisticNG

Pas assez d'évaluations
BNGL - WipEoutZone
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
Track
Item Style: Retro-Visuals
Taille du fichier
Publié le
Mis à jour le
4.466 MB
9 mars 2018 à 12h28
5 oct. 2022 à 20h40
8 notes de changement ( voir )

S'abonner pour télécharger
BNGL - WipEoutZone

Description
BNG Legacy

A track conceptualized by vonsnake, this layout was brought to life by yours truly with the scenery recreated by Kabelsalat
15 commentaires
xstar960 3 nov. 2018 à 7h23 
This track is amazing but is very hard to navigate due to the narrow track gaps during track splits and simple visual style.

It would be nice to see more track splits with even more tracks included.

Overall awsome work, very well done.
Zactizm GameZ (YT) 21 juil. 2018 à 15h48 
Altima VII?
radracer256  [créateur] 30 avr. 2018 à 18h36 
@enai
its sebenco climb ;)
Enai Siaion 30 avr. 2018 à 18h27 
Awesome :D

What's the track after Citta and before Outpost 7? :)
The Stig Is A Spy 9 avr. 2018 à 8h09 
holy shit this is amazing. I got goosebumps when I hit Mega Mall, Temtesh Bay and Anulpha.

Is someone willing to provide a list of the featured tracks for me? I had no idea what a couple of the PSX/Pure/Pulse tracks were. Thanks!

P.S. I bet, in a few years' time, this compilation may be remade with some of the other 2048 tracks. :D
radracer256  [créateur] 19 mars 2018 à 17h41 
"stop playing with bloom" literally is the answer, the track is using the least intensive bloom option the game has. you can either turn it off on your end if you dont like it or i can turn it off on my end and no one has it.
Yiryi-Sa 17 mars 2018 à 9h10 
"Stop playing with bloom..." is not an answer many of us are looking for. I'd rather play with bloom on, but this track is over doing it.
Shadow Cheese 13 mars 2018 à 4h23 
The sharp spiral is Mega Mall.
radracer256  [créateur] 12 mars 2018 à 20h21 
stop playing with bloom enabled and the problem is solved
Its Blaster 12 mars 2018 à 4h33 
I couldn't undestand at all the track in speedlap, so the only way to play this was on survival (the effect of the track was to bright and the background was so dark. The contrast is really high and I wasn't able to see the wall and where I was going).
It's good to remember some old tracks, but I would recommend to change the track illumination, add more props or change the background color to, at least, a color that doesn't make this contrast.