BallisticNG

BallisticNG

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BNGL - WipEoutZone
   
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Track
Item Style: Retro-Visuals
檔案大小
發佈於
更新時間
4.466 MB
2018 年 3 月 9 日 下午 12:28
2022 年 10 月 5 日 下午 8:40
8 項更新註記 (檢視)

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BNGL - WipEoutZone

描述
BNG Legacy

A track conceptualized by vonsnake, this layout was brought to life by yours truly with the scenery recreated by Kabelsalat
15 則留言
xstar960 2018 年 11 月 3 日 上午 7:23 
This track is amazing but is very hard to navigate due to the narrow track gaps during track splits and simple visual style.

It would be nice to see more track splits with even more tracks included.

Overall awsome work, very well done.
Zactizm GameZ (YT) 2018 年 7 月 21 日 下午 3:48 
Altima VII?
radracer256  [作者] 2018 年 4 月 30 日 下午 6:36 
@enai
its sebenco climb ;)
Enai Siaion 2018 年 4 月 30 日 下午 6:27 
Awesome :D

What's the track after Citta and before Outpost 7? :)
The Stig Is A Spy 2018 年 4 月 9 日 上午 8:09 
holy shit this is amazing. I got goosebumps when I hit Mega Mall, Temtesh Bay and Anulpha.

Is someone willing to provide a list of the featured tracks for me? I had no idea what a couple of the PSX/Pure/Pulse tracks were. Thanks!

P.S. I bet, in a few years' time, this compilation may be remade with some of the other 2048 tracks. :D
radracer256  [作者] 2018 年 3 月 19 日 下午 5:41 
"stop playing with bloom" literally is the answer, the track is using the least intensive bloom option the game has. you can either turn it off on your end if you dont like it or i can turn it off on my end and no one has it.
Yiryi-Sa 2018 年 3 月 17 日 上午 9:10 
"Stop playing with bloom..." is not an answer many of us are looking for. I'd rather play with bloom on, but this track is over doing it.
Shadow Cheese 2018 年 3 月 13 日 上午 4:23 
The sharp spiral is Mega Mall.
radracer256  [作者] 2018 年 3 月 12 日 下午 8:21 
stop playing with bloom enabled and the problem is solved
Its Blaster 2018 年 3 月 12 日 上午 4:33 
I couldn't undestand at all the track in speedlap, so the only way to play this was on survival (the effect of the track was to bright and the background was so dark. The contrast is really high and I wasn't able to see the wall and where I was going).
It's good to remember some old tracks, but I would recommend to change the track illumination, add more props or change the background color to, at least, a color that doesn't make this contrast.