Sid Meier's Civilization V

Sid Meier's Civilization V

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New Specialists
   
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769.983 KB
17 mrt 2013 om 7:24
13 apr 2014 om 11:52
8 wijzigingsnotities (weergeven)

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New Specialists

Omschrijving
***Now works with Brave New World ONLY***

This mod creates three new specialists: The Farmer, The Priest, and The Generalist (as opposed to a General). It updates a number of buildings to add these specialists.

The Farmer Specialist gives you +2 Food and builds toward a Great Farmer. The Priest gives you +2 Faith and builds toward a Great Prophet. The Generalist gives you 1 Food, Production, Culture, Science, Faith, and Gold, but does not contribute toward any Great Person.

This mod also creates a new great person, The Great Farmer. The Great Farmer can build farms twice as quickly as a Worker. He may also be used to build a Great Farm which gives +2 Food and +2 Production.

The following buildings have been modified or created to work with these new Specialists:
Aqueduct: Allows Farmer Specialist.
Garden: Farmer Specialist.
Medical Lab: Farmer Specialist.
Monastery: Priest.
Temple: Priest.
Burial Tomb: Priest
Mud Pyramid Mosque: Priest
Coffee House: Generalist

Megachurch: (National Wonder. Needs a Temple in each city). 2 Priest slots.
State Fair: (National Wonder. Needs a Granary in each city). 2 Farmer slots.
Community College: 2 Generalist slots.

Note: This mod includes WHoward's art for the Great Farm

Thanks to FramedArchitect for his lua code for making specialists actually generate faith and for putting the right icons in city view.
73 opmerkingen
Legodudelol9a 25 jan om 17:26 
I've noticed that this mod will randomly conflict with the In-Game Editor mod mid-game and make IGE unable to be used. It always cites this mod as being the issue. Is there a mod that fixes this issue?
Lyokoheros 15 jan 2024 om 5:47 
I wonder... can this:
<Type>SPECIALIST_PRIEST</Type>
<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
<GreatPeopleRateChange>3</GreatPeopleRateChange>
Even work? I mean there are no "great people points" for prophets as far as I know... they're just generated with faith.
DerigarsChairman 1 mrt 2022 om 21:10 
breaks ige
Legodudelol9a 18 jul 2021 om 16:26 
I'd like to suggest something: Entertainment specialists whom provide 1 culture and happiness.
Zammerz 23 jul 2018 om 15:51 
My game crashes when I try to start a game with this mod :steamsad: I hope I can figure out the problem, because it seems really cool
Ender 13 dec 2017 om 11:12 
Sadly I can't use this it breaks by city screen. Maybe it's my EUI? I know this is necroing but author plz fix if possible.
Danny 9 dec 2015 om 6:30 
It does make sense to have farmer specialist but great farmer? XD
NunquamReverto 24 aug 2015 om 1:36 
Hmm. Okay, there's one wierd thing: When I use this mod, any time I use the "improve resource" option with a city state, if they have any strategic resources on flat ground, it places a great farm on them. That's a bit strange, but it's also kind of OP. If you are about to invade a city state, just create a great farm first so you get higher yields when you conquer it.
seanarchy 29 mei 2015 om 11:40 
Isn't the generalist a bit overpowered? It's basically a god king pantheon in each city, right?
ambug666  [auteur] 11 feb 2015 om 14:57 
Yes for wheat. Great Farmer is the only new great person in this mod.