Sid Meier's Civilization VI

Sid Meier's Civilization VI

26 ratings
City Minimum Distance
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1.003 KB
11 Mar, 2018 @ 8:53am
25 Feb, 2019 @ 6:25pm
2 Change Notes ( view )

Subscribe to download
City Minimum Distance

Description
Increases the minimum city distance to 6. So that at least there is no overlap in working tiles. I know there exists 4 and 5 but each city has a working radius of 3, so 6 would be the optimum minimum distance. This has the side effect of making everyone go wide, so use at your own risk. Using this on a smallish map may cause issues.

Edit:
Wow tested this on a quick start large map and the map filled fast. Mostly due to city states being about 7 to 9 tiles away from each other causing a lot of unused real estate. So I strongly recommend you drastically reduce the amount of city states in games with this mod on. (Since you can't raze them)

Here's the version for 4:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1656075482
29 Comments
god of being bad at everything 13 May, 2021 @ 12:52am 
make a 0 distance mod i would like to see what would happen to pilgrimage
Apollo702 31 Dec, 2020 @ 9:31pm 
The idea is great- but there is something missing:

It should also adjust a number of other city distance requirements. Many will have effects such as "boosts all XYZ within 123# of spaces."

Now that cities are better spaced-and no longer foolishly jammed up- with the mod many of those effects appear to be lost.

This idea could be something to perhaps put in the next update.

Have a good 2021!

Unserious 23 Oct, 2020 @ 9:09am 
In Civ 6 GS works only when:
1. add <AffectsSavedGames>0</AffectsSavedGames> in <Properties> node in file ...Steam\steamapps\workshop\content\289070\1327996430\MinDist.modinfo
2. After start the game save and load

It's wired but it never works for me when I start new game only after save/load :winter2019neutralyul:
五年 13 Oct, 2020 @ 2:56am 
can you enable citizen to work/distict to place at far than 3? it would be fun!
Icelord 2 Jul, 2019 @ 12:27pm 
Thanks found out there was a setting in one of the map mods that for some reason was setting it at 3
sdarkpaladin  [author] 2 Jul, 2019 @ 3:29am 
This mod would conflict with any mods that touches minimum distance between cities for settling purpose. But other than that, it shouldn't interfere with anything else.
Icelord 2 Jul, 2019 @ 12:24am 
any idea of mods this one conflicts with it does not seem to be working at all for me
Computer 11 Mar, 2019 @ 10:36am 
at long last, the AI will stop dumping garbage cities across the map
Kronus 22 Feb, 2019 @ 1:17pm 
Haven't tested it fully but I believe that <AffectsSavedGames>0</AffectsSavedGames> negates that.
sdarkpaladin  [author] 22 Feb, 2019 @ 10:41am 
I think Civ6 now has a system where it records what mods are used in a savegame. And it will only load the save if all mods are present and the correct version. I could be wrong, but that is what I hear in the forums and stuff.