Worlds Adrift Island Creator

Worlds Adrift Island Creator

34 arvostelua
Trials of Inferus
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Type: Island
Tiedostokoko
Julkaistu
21.353 MB
13.3.2018 klo 22.27
1 muutos ( näytä )

Tilaa ladataksesi
Trials of Inferus

2 kokoelmassa, tekijä Synovus
Synovus Islands
45 luomusta
Synovus Dungeons
7 luomusta
Kuvaus
In order for the champion to rise, a challenge has to be conquered...
10 kommenttia
The Hammerhead Snark 23.2.2019 klo 4.29 
Wish I could give this a negative review. It's very pretty, but the "Trials" are absolute garbage. I don't know if the physics were updated since this was made, but the third trial is not possible without breaking the trial using a small ship frame. The spoiler down below is pointless now, as the physics engine takes into account a weird thing called "Gravity". In short: You go down, you don't go up as high.

Add barbed wire: Enjoy losing all the gear from the previous two areas, as you also have no way of getting back to start once you're in trial 3.

Tl;Dr: 3rd trial broken, unless you know how to bug it out, not worth. Hope the island gets updated, until then -/10
EvilSmoo 25.12.2018 klo 20.06 
Is the "?" side doable, legit? I can do it up from the first light, but once I'm up there, attempting to jump while grappled makes my character just kick off the walls a lot, and rarely works. It might be relying on older movement mechanics?
cherezzabo 22.12.2018 klo 3.22 
Synovus, you already know, that your third challenge is solved by players in a their own way, using dock stations and small frames to get up? Not obvious one. )
GrenadesInSpades 17.5.2018 klo 19.50 
ah gotcha. You should still try to account for wonky physics wherever possible, as map creators will always have an easier time breaking hard logic than programmers trying to account for it. Worlds adrift is a third person game so such extremely confined spaces should be avoided anyway.

Also one last suggestion would be to further the teasing of the treasure behind bars by making the end-of-puzzle shortcut more visible when first entering and walking up to the treasure. Probably would involve making the three exit chutes a single wide opening. This would serve to also make the exit shortcut more obvious, even though the light is there.
Synovus  [tekijä] 17.5.2018 klo 18.51 
@The fipmip as long as you aren't grappled when you enter the chutes to start any of the puzzles you'll drop down fine, the issue with dieing in narrow gaps is something that happens often when the character tries to plant it's feet on a wall. I'm hopeful it will get resolved eventually as it causes a lot of seemingly inexplicable deaths.

As for the third puzzle, it's meant to be a head scratcher and the solution involves using the light from the previous room to direct your momentum up, the chest in the spike pit is a bit of a bait
GrenadesInSpades 17.5.2018 klo 8.06 
can't figure out the third puzzle from the part with the spikes and single chest. Also you should widen the entrance to each puzzle, worlds adrift physics can kill the players. happens a lot with the first grapple stone in the second puzzle
narxfang 24.3.2018 klo 18.07 
The Voracious Tribe has claimed this land for their own. Join here: https://www.worldsadrift.com/alliances/%e3%80%8ev%e3%80%8f/?updated=1
CoraTora 20.3.2018 klo 0.16 
Well that was amazing.
DIXON 19.3.2018 klo 18.42 
That would be pretty neat! Can't wait till we have puzzles and stuff!
TheShadowSage 17.3.2018 klo 10.31 
Now this is what the game needs!