Worlds Adrift Island Creator

Worlds Adrift Island Creator

34 valoraciones
Trials of Inferus
   
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Type: Island
Tamaño
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21.353 MB
13 MAR 2018 a las 22:27
1 nota sobre cambios ( ver )

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Trials of Inferus

En 2 colecciones creadas por Synovus
Synovus Islands
45 artículos
Synovus Dungeons
7 artículos
Descripción
In order for the champion to rise, a challenge has to be conquered...
10 comentarios
The Hammerhead Snark 23 FEB 2019 a las 4:29 
Wish I could give this a negative review. It's very pretty, but the "Trials" are absolute garbage. I don't know if the physics were updated since this was made, but the third trial is not possible without breaking the trial using a small ship frame. The spoiler down below is pointless now, as the physics engine takes into account a weird thing called "Gravity". In short: You go down, you don't go up as high.

Add barbed wire: Enjoy losing all the gear from the previous two areas, as you also have no way of getting back to start once you're in trial 3.

Tl;Dr: 3rd trial broken, unless you know how to bug it out, not worth. Hope the island gets updated, until then -/10
EvilSmoo 25 DIC 2018 a las 20:06 
Is the "?" side doable, legit? I can do it up from the first light, but once I'm up there, attempting to jump while grappled makes my character just kick off the walls a lot, and rarely works. It might be relying on older movement mechanics?
cherezzabo 22 DIC 2018 a las 3:22 
Synovus, you already know, that your third challenge is solved by players in a their own way, using dock stations and small frames to get up? Not obvious one. )
GrenadesInSpades 17 MAY 2018 a las 19:50 
ah gotcha. You should still try to account for wonky physics wherever possible, as map creators will always have an easier time breaking hard logic than programmers trying to account for it. Worlds adrift is a third person game so such extremely confined spaces should be avoided anyway.

Also one last suggestion would be to further the teasing of the treasure behind bars by making the end-of-puzzle shortcut more visible when first entering and walking up to the treasure. Probably would involve making the three exit chutes a single wide opening. This would serve to also make the exit shortcut more obvious, even though the light is there.
Synovus  [autor] 17 MAY 2018 a las 18:51 
@The fipmip as long as you aren't grappled when you enter the chutes to start any of the puzzles you'll drop down fine, the issue with dieing in narrow gaps is something that happens often when the character tries to plant it's feet on a wall. I'm hopeful it will get resolved eventually as it causes a lot of seemingly inexplicable deaths.

As for the third puzzle, it's meant to be a head scratcher and the solution involves using the light from the previous room to direct your momentum up, the chest in the spike pit is a bit of a bait
GrenadesInSpades 17 MAY 2018 a las 8:06 
can't figure out the third puzzle from the part with the spikes and single chest. Also you should widen the entrance to each puzzle, worlds adrift physics can kill the players. happens a lot with the first grapple stone in the second puzzle
narxfang 24 MAR 2018 a las 18:07 
The Voracious Tribe has claimed this land for their own. Join here: https://www.worldsadrift.com/alliances/%e3%80%8ev%e3%80%8f/?updated=1
CoraTora 20 MAR 2018 a las 0:16 
Well that was amazing.
DIXON 19 MAR 2018 a las 18:42 
That would be pretty neat! Can't wait till we have puzzles and stuff!
TheShadowSage 17 MAR 2018 a las 10:31 
Now this is what the game needs!