Cities: Skylines

Cities: Skylines

42 ratings
Monument Effects On Game
By SkiRich
This guide is designed to highlight the effects people notice on their gameplay after they plop each monument.
Each monument comes with benefits. But each monument also comes with certain drawbacks. It is better to know what they do before plopping to make sure the net effect is the result you seek.

Conversely each monument can change your game for the worse if you don't understand the effect.

This guide seeks to explain effects of each monument and will be updated as more information is available.

Please leave comments with your experiences so we can expand this guide.

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Guide Version
Current Version 1.00

Version
Date U.S.
Changes
1.00
03/14/2018
-Initial Upload
The Hadron Collider
Effect:
Replaces the need for any schools/universities. Doesn't have to have road 'coverage' like a school building does, entire city is covered, all tiles,

Benefit:
Everybody will eventually be 'highly educated'.
Capacity is 1 million for each level of education.
No need for any other education facility anywhere.

Con:
If you have industry or other aspects of gameplay that require low skills or unskilled labor you will have a problem filling those positions, eventually.
Leveling up areas without education may be a challenge.
Best played after all your areas are leveled up and then go an remove schools.

Fusion Power Plant
Benefit:
Massive power reserves (16000Mw), no pollution, eliminates freight traffic supplying standard power generation facilities.

Cons:
Huge noise (75). Also eliminates freight traffic supplying standard power generation facilities.

Gameplay:
You need to connect all your areas to this pwer plant resulting in power lines everywhere if the areas are spread around the map.
Power lines are suseptable to lightning strike outages.

Eden Project
Benefit:
It stops pollution. Over time, existing pollution goes away too.
It raises land value to maximum, city wide.
Space Elevator
Effect:
Essentially a tourist generator.

Gameplay:
I play 81 tiles and have a NASA space center with ChirpX facility located in the far edge of the map.
While I had some hotels and other interesting unique science and tech building in the area I noticed hardly anyone visiting. After putting the space elevator there, I see mega amounts of tourists flock to the area and now visit other sites while there.

Making money:
The space elevator generates tourist dollars, but to really capitalize on it, have transportation take people to it and charge more money for each bus or trainload.
Also add additional tourist attractions nearby.

Cons:
Prepare for traffic issues especially if you've not yet got a refined public transport network. Also huge noise (100), so careful where you place it.
Best to separate the space elevator into a distant corner and make a tourist area.
Plan on plopping parking lots as well, otherwise cars will waunder looking for parking.

Medical Centre
Effect:
A bit like the Hadron Collider but for Healthcare. Does away with the need for hospitals, also doesn't rely on road 'coverage'.
ChirpX Space Center
While not a Monument it still deserves a mention here.
This is a unique building, however it does have some effects to consider.

Benefit:
Its cool. You get to launch rockets. Who doesn't like launching rockets!
Its so cool I bought the pre release of Surviving Mars as a thank you. I'm such a sucker I know.
It draws tourists. But only when there is a Rocket on the launch pad.
Once the rocket is built and assembled it gets wheeled out on a rocket crawler, just like NASA did it.
Once on the launch pad, try and hold back your uncontrollable urge to send it into space.
It will draw a massive amount of tourists, like the Space elevator, from all around the map. That makes money. See notes on Space elevator on how to capitalize on that.

Cons:
It will draw a massive amount of tourists from around the map when a rocket is on the pad.
Plan for traffic, congestion, parking and transportation just like the Space Elevator.
Once you launch the rocket the tourist vacate en mass, like little roaches.
If you don't have other touristy things in the area they leave and go someplace else congesting the egress points.
Its loud but temporary.
It requires both Oil and Ore during the construction phase of each rocket. If you don't have enough industrial production of each, then it will import from outside, which in turn will congest your roads to the outside.
13 Comments
Vik 18 Feb, 2021 @ 12:43pm 
Thanks for this!
eightroomsofelixir 14 Aug, 2018 @ 7:11pm 
Any unique building with a huge noise can put within a big commercial area - they won't be influenced by noise anyway...
AturUwU 5 Aug, 2018 @ 2:50pm 
where is the Ultimate Resycling center and the Doomsday shelter and the Castle from the parklife expansion?
onezerorising 23 Jun, 2018 @ 1:02am 
It turns out (unless I entirely misunderstood the video I watched and no, I can't remember which one), that the Space Elevator can be used as the primary ingress/egress point for residents. In other words, (if you take the time to unlock it first), you can build a city with no outside connections at all and the Space Elevator will serve. Handy if you want to build a self-sustaining city with no imports/exports and don't want to have outside traffic messing up your internal highway system.
Sebas 12 Apr, 2018 @ 11:04am 
In my opinion the con about the Eden Project is that it creates an unrealistic land value, I don't want the entire city to be rich, I need some poorer areas in my city too, idk that monument kinda defeats the purpose of the game in my opinion.
SkiRich  [author] 25 Mar, 2018 @ 9:27am 
I do. Thanks.
AturUwU 25 Mar, 2018 @ 7:38am 
Do you not know there is a mod for employing highly educated workers in low level factories
Thor 18 Mar, 2018 @ 8:22pm 
Sorry, I talking about super block.
SkiRich  [author] 18 Mar, 2018 @ 12:56pm 
@Thor can you elaborate what you are looking for? Why would you need a save game? What idea are you talking about?
mansurluiz 15 Mar, 2018 @ 7:27am 
Thank you, for this!