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My main reason for needing this mod, given all of that, is that even though I've cheated by using console commands to boost my magicka (so I can actually use magic AT ALL really) I STILL can't keep a ward up long enough for Tolfdir to cast his god damn firebolt!
Still, wards are more like fun than useful, preventing the magicka regen is still a huge drawback, and even the ward absorb perk doesn't help that.
A minor balance problem is that the greater ward now makes fights against dragons trivial - until ancient dragons appear, which instantly break the ward - but wards shouldn't block shouts at all imo, so that's another story