Counter-Strike 2

Counter-Strike 2

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565 ratings
de_agroprom
   
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Game Mode: Classic, Deathmatch
File Size
Posted
Updated
14.220 MB
25 Mar, 2013 @ 10:29am
18 Nov, 2013 @ 9:16pm
6 Change Notes ( view )

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de_agroprom

In 1 collection by kHAN
-abm- Community Collection
19 items
Description
This map was inspired by one of my all-time favorite games STALKER: Shadows of Chernobyl. Authorities in hazard suits defend the Agroprom Research Institute from a heavily armed group of bandits. (I know this isn't how it is in the game, but lets just say thi
Popular Discussions View All (1)
0
2 Apr, 2013 @ 8:24pm
Buen mapa
ZoMBio
120 Comments
10N 30 Aug, 2023 @ 12:41am 
Имба...:gmod::SharkAlert:
Yasherovsky 1 Feb, 2020 @ 12:39am 
надеюсь, что боты раком стоять не будут. Кстати, ребята, эта карта чуть отличается от локации СТАЛКЕРа ТЧ и ЧН "НИИ "Агропром"".
Chaos Offensive 25 Jul, 2015 @ 7:34pm 
big map. almost have every elements of a good map. but, the light is a slightly dark.
The Monk 15 Jan, 2015 @ 12:33pm 
Very well made map. One of the best out there i can say. Here's a small gameplay on it http://youtu.be/UEqfFEcBops
Stygian 25 Dec, 2014 @ 9:24am 
Очень хорошая карта, радует, что автор позаботился не только о внешнем виде, но и присутствуют отличные варианты для подсадок, хелпа, входы на плент, удобные позиции для защиты - карта играбельна даже для официальных турниров.
touge.oni 4 Sep, 2014 @ 4:41am 
хорошая)
Viens voir ton vrai père 25 Jun, 2014 @ 1:49am 
Like it for remember time spent on Stalker, but the map is too large for a deathmatch, I think
On VACation 6 Mar, 2014 @ 1:05pm 
Graphic is a weak part of this map(( plus a lot of logical mismatches in modeling(( and there sould be much more details - some areas looks pretty empty.
Casaubon 5 Feb, 2014 @ 7:15am 
(part2)
Running distances are not too long, so you can rush to a bombsite quite quickly if you risk passing some hideouts without checking first. The use of cover such as foliage, crates and container tanks that you can climb over at the bombsites makes things even more suspenseful.

The atmosphere of the classic Stalker was translated quite well into this map, maybe it is brighter and less ominous, but CS is a tad more casual game right? The soundscapes and lighting were done nicely too. Pure love for how the jumping and climbing distances were crafted here, with the help of a teammate you can get ontop of lower buildings. I´m sure here is room for player creativity and surprising the enemy is the best part, at least for me. Probably dust rushers and 2D corridor aimers will find this map too open as you can get shot from many directions. So I guess it´s more for the folks who like nuke, compound, cache, assault and those sorts of maps. Ergo → me
Casaubon 5 Feb, 2014 @ 7:14am 
(part1)
I really was enjoying playing it with bots yesternight. Allthough one thing about bots on here is annoying, they get stuck at the wide factory door near one of the bombsites visible on the 3rd screenshot.

The map features buildings that you can actually enter, yes old story I hate doors that are pure texture and won´t open in CS. Therefor we got more than the usual 3 routes to bomb sites here. Awesome! The whole thing seems large, because of different accessible height levels. So the central factory with it´s different staircases and floor levels (cellar!) is the best thing about it. Trainyard and both bombsites are ok, the side area where you can break some 2 piece entry vents could be better in my opinion. Texturing is done ok, except the stone wall between trainyard and the wood shed at T spawn are too hard edged for my taste. More props & a little more work in this area would improve things.