Portal 2

Portal 2

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Superposition Fizzler 2
   
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25. bře. 2013 v 12.58
30. bře. 2013 v 0.41
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Superposition Fizzler 2

V 1 kolekci od uživatele 8MMW
Superposition
7 položek
Popis
Second test with "Superposition Fizzler" - not just on, not just off, but both of these at the same time!

> Difficulty: Easy

Try other maps from the Superposition collection!

#BEEMOD - map made with use of Beemod
#F4F - Rate and comment and I will check out one of your maps
Počet komentářů: 14
lfairban 4. pro. 2017 v 9.51 
Cool puzzle, a little tempramental.
Andi 19. čvn. 2013 v 14.37 
I agree, it is the best of the fizzler chambers.
8MMW  [autor] 19. čvn. 2013 v 14.31 
Yes, it's on purpose. I think this one is the best of the fizzler series. I had some troubles thinking of usage for these as in most cases they present no barrier being easy to ommit with portals. Thanks for testing.
Andi 19. čvn. 2013 v 14.26 
Question: In the fizzler series, the fizzlers are pulsating on and off very rapidly so a player can shoot a portal through it but can't walk through it without loosing the portal. Is that on purpose? Love this one, very clever.
8MMW  [autor] 6. kvě. 2013 v 2.32 
It happens sometimes, but usually you don't have to be so accurate. I remember once the system worked too good and the cube was pulled into the vent and disapeared .
Mitch McWiggins 5. kvě. 2013 v 14.58 
Fun one.(The first time I tried it the right way, it didn't work. So I moved the cube closer to the wall, so it'd be closer to the air portal, and BAM, done. Thanks!
8MMW  [autor] 23. dub. 2013 v 14.10 
Thanks for playing. First I tried using orange funnel, but it couldn't pull the cube fast enough to make that part of the chaber work.
Geneosis 22. dub. 2013 v 14.37 
Nice combination of blinking fizzler and diversity vent ^^
8MMW  [autor] 6. dub. 2013 v 0.36 
About the funnel's mechanism refer to Geneosis' map Reversed - he actually found that idea. For some reasons the s. funnel only works if horizontal, the vertical ones don't hold things right in place.
The mechanism for fizzler is even easier - just a laser facing a receptor which turns off the laser. The pulsing signal from the receptor is used for fizzlers.
I have hidden both mechanisms in my maps, because they're very noisy.
To make all the antlines look so clear as if there ws nothing hidden I used logic gates OR and AND from BEEMOD.
SkyRoots 5. dub. 2013 v 18.09 
Having a bit of trouble figuring out exactly how you got the superposition mechanism to work. My attempts look and sound just like yours, but objects do not remain stationary in the field.