Portal 2
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Superposition Fizzler 2
   
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25 MAR 2013 a las 12:58
30 MAR 2013 a las 0:41
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Superposition Fizzler 2

En 1 colección creada por 8MMW
Superposition
7 artículos
Descripción
Second test with "Superposition Fizzler" - not just on, not just off, but both of these at the same time!

> Difficulty: Easy

Try other maps from the Superposition collection!

#BEEMOD - map made with use of Beemod
#F4F - Rate and comment and I will check out one of your maps
14 comentarios
lfairban 4 DIC 2017 a las 9:51 
Cool puzzle, a little tempramental.
Andi 19 JUN 2013 a las 14:37 
I agree, it is the best of the fizzler chambers.
8MMW  [autor] 19 JUN 2013 a las 14:31 
Yes, it's on purpose. I think this one is the best of the fizzler series. I had some troubles thinking of usage for these as in most cases they present no barrier being easy to ommit with portals. Thanks for testing.
Andi 19 JUN 2013 a las 14:26 
Question: In the fizzler series, the fizzlers are pulsating on and off very rapidly so a player can shoot a portal through it but can't walk through it without loosing the portal. Is that on purpose? Love this one, very clever.
8MMW  [autor] 6 MAY 2013 a las 2:32 
It happens sometimes, but usually you don't have to be so accurate. I remember once the system worked too good and the cube was pulled into the vent and disapeared .
Mitch McWiggins 5 MAY 2013 a las 14:58 
Fun one.(The first time I tried it the right way, it didn't work. So I moved the cube closer to the wall, so it'd be closer to the air portal, and BAM, done. Thanks!
8MMW  [autor] 23 ABR 2013 a las 14:10 
Thanks for playing. First I tried using orange funnel, but it couldn't pull the cube fast enough to make that part of the chaber work.
Geneosis 22 ABR 2013 a las 14:37 
Nice combination of blinking fizzler and diversity vent ^^
8MMW  [autor] 6 ABR 2013 a las 0:36 
About the funnel's mechanism refer to Geneosis' map Reversed - he actually found that idea. For some reasons the s. funnel only works if horizontal, the vertical ones don't hold things right in place.
The mechanism for fizzler is even easier - just a laser facing a receptor which turns off the laser. The pulsing signal from the receptor is used for fizzlers.
I have hidden both mechanisms in my maps, because they're very noisy.
To make all the antlines look so clear as if there ws nothing hidden I used logic gates OR and AND from BEEMOD.
SkyRoots 5 ABR 2013 a las 18:09 
Having a bit of trouble figuring out exactly how you got the superposition mechanism to work. My attempts look and sound just like yours, but objects do not remain stationary in the field.