Stellaris

Stellaris

46 ratings
!!!Tons Of Tradition no CO
   
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8.201 MB
24 Mar, 2018 @ 4:51am
25 Aug, 2018 @ 12:41am
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!!!Tons Of Tradition no CO

Description
Tons of tradition, but without cultural overhaul dependencies.
Should work both for 2.0.1 and 2.0.2 unless i broke something again.
79 Comments
aZmoDen 27 Apr, 2019 @ 8:09pm 
If we find someone to keep these mods updated, do you mind? do we need to ask permission or can we just pickup the mod and run with it (full accreditation to you of course)?
[JdG] Pejman  [author] 7 Jan, 2019 @ 1:15pm 
i've currently stoped playing stellaris and supporting my mods, i'm sorry if it's causing an issue (i'm keeping them up if some people didn't update and still want to use them)
Nalkor 6 Dec, 2018 @ 12:50pm 
So, when should we expect an update to this mod for 2.2?
Mr. Miyagi 9 Nov, 2018 @ 3:06pm 
Am I misremembering or was there a patch that added a third row of ascension slots for this mod?
[JdG] Pejman  [author] 25 Aug, 2018 @ 4:36pm 
I just saw that the last update changed a lot about how things were coded, that makes maintaining mods a chore
Rosalie 25 Aug, 2018 @ 10:56am 
Ah, that would probably be why then.If I can bring myself to try, I may go through and see what needs to be moved over code wise so I don't have potentially broken shit :P
[JdG] Pejman  [author] 25 Aug, 2018 @ 12:46am 
the on_action file was quite old, i removed it and placed the changes in the other files so i don't overwrite ALL on_action but just the events that get changed (that should avoid breaking stuff because of old code).
I don't have much time to maintain these mods, i just wanted to play stellaris again after a few month so here i am :D
Rosalie 24 Aug, 2018 @ 4:35pm 
It appears as though this mod is messing with the Assimilation mechanic (setting species to full citizenship instead of assimilating them). I'm not sure what, if anything, is required on events->on_action_events.txt, but having the vanilla file load before this mod fixes it and restores expected behaviour.
[FD] Tomatohead 12 Aug, 2018 @ 6:09am 
Why do creators leave such awesome mods to die D:
Verence 28 Jul, 2018 @ 12:25am 
Also, there's an interface bug. Only 21 perk slots fit in the row (for a 42 total), but the interface file has 44 listed with 22 per row. So when you get 21 perks and try to take the 22nd, there's no visible slot for it.