Surviving Mars

Surviving Mars

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Longer Tunnels Tech
   
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430.741 KB
25 Mar, 2018 @ 6:15am
8 Sep, 2021 @ 4:10am
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Longer Tunnels Tech

Description
IMPORTANT:
This mod is no longer maintained as the game was released almost 6.5 years ago and I have moved on from Surviving Mars. Thanks to everyone that enjoyed and rated my mods.

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NOTE: If you like this mod, please rate it. :)

This mod adds two additionaltechnologies. One to the Engineering tree and another to the Breakthrough tree.

Researching these techs allows the player to build tunnels at longer distances.

ENGINEERING: Improved Tunnel Boring (+50% distance)
BREAKTHROUGH: Advanced Tunnel Boring (Unlimited Distance)

IMPROVED TUNNEL BORING
Tunnel Boring technology has advanced to allow construction of tunnels in locations and in geology that engineers would not have thought possible.

ADVANCED TUNNEL BORING
A new breakthrough in Tunnel Boring technology has once again advanced to the point where the deathly cold environment of the martian atmosphere allows for using newer cooling methods by harvesting the cold atmosphere and preventing the tunnel boring machine from overheating during its operation.

CHECK OUT MY OTHER MODS:
Better Zoom Distance (30K)
Cheat Mod: Instant Research
65 Comments
borki 12 Nov, 2023 @ 3:57am 
Is this compatible with the latest version of the game?
Fedaygin 5 Feb, 2022 @ 5:39am 
This is great addition & idea for this beautiful game. Can imagine colonists to have good time there in long tunnels with nice tram that they use :eshock: I'll share the good word about this & added to my Surviving Mars Mods collection. I also subbed to Better Zoom Distance, but not to Cheat Mod.

That's cause don't use cheats cause prefer to earn the bread into table & enjoy the progress & feeling of job well done :astronautmars: Thanks author, i wish you Year ahead with success & lots of enjoyable moments :hearter::timer:
Wolvyreen  [author] 29 Oct, 2021 @ 12:34am 
Well, it's possible that disabling another mod might also remove the error because it could be a conflict. But as I said, this mod was built using the built in game mod editor. Not much I can do about that.
BLÀde 29 Oct, 2021 @ 12:16am 
if i disable these mods i dont get this error anymore
Wolvyreen  [author] 29 Oct, 2021 @ 12:15am 
Hello @Blade and McKaby

Please confirm how you determined that the error is coming from my mods? The Tech.lua file is not even part of my mods and the code that was built for this mod was made by the ingame mod editor directly from Paradox.

The only code executed that was not created by the mod editor is the in the setTechEffects.lua of the mod package. This file has only 21 lines of code and the error you posted indicates that the error occurs in the Mars/Lua/Tech.lua file on line 468.
McKaby 28 Oct, 2021 @ 7:42pm 
Both of them are @Blade
BLÀde 27 Oct, 2021 @ 2:28pm 
this or the longer passages tech is giving this error in log
[LUA ERROR] Mars/Lua/Tech.lua:468: attempt to index a boolean value (global 'UIColony')
Wolvyreen  [author] 8 Sep, 2021 @ 7:33am 
you're very welcome
tily_lass 8 Sep, 2021 @ 7:20am 
thank you so much
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 8 Sep, 2021 @ 4:27am 
Thanks. As you can imagine, I'm testing a bunch of Mods. When I get to yours, I'll let you know, unless someone beats me to it.:lunar2019coolpig::steamthumbsup: