Counter-Strike 2

Counter-Strike 2

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64 ratings
Ortili (Beta)
   
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Game Mode: Classic
Tags: Map
File Size
Posted
Updated
11.634 MB
25 Mar, 2018 @ 3:25pm
31 Mar, 2018 @ 10:19am
2 Change Notes ( view )

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Ortili (Beta)

Description
Ortili has a focus on vertical combat, and is set in an overgrown, sunny city.
33 Comments
lukyn 21 Jun, 2018 @ 6:01am 
Very good
Janiese  [author] 13 Apr, 2018 @ 5:58pm 
thanks, it stills needs a lot more optimisation though!
tok4rz- 13 Apr, 2018 @ 6:04am 
nice map but i have small lags ;P
G2P 9 Apr, 2018 @ 9:04pm 
You're welcome, Ill keep giving you more and more feedback with every update of the map. Shows some interesting promise and a different feel to counter-strike. If you have any questions about my feedback, I took some screenshots and can highlight what I was talking about in more detail.
Janiese  [author] 9 Apr, 2018 @ 8:33pm 
Thank you so much for this amazing feedback! I will try to implement these changes.
G2P 9 Apr, 2018 @ 5:11pm 
Recommended changes;

-Get rid of the little stairs bump at b-site on the CT side and T side stairs on long b

-Make A sight not so vertically challenged. Its just a little to tall, like one less stair case down would be perfect cause I understand you want come more vertical angles on this map.

-Widen the stair case in the Mid to B conector.

-Have a few more details above the player heads that can be used as reference points for either smokes, flashes, molotovs, etc

-Mid is probably the only part of the map that is heavly T Sided and I actually think might be better suited if flopped, or better yet, get rid of the one way drop and more centralize that landscape box as the CT porch is really close to that Landscape box.

-Get rid of the railings on the CT porch all together or widen that area. That area is already really compact as it is.

Ill give more feedback if I can find people to play it with.
G2P 9 Apr, 2018 @ 5:11pm 
Recommended changes;

-Get rid of the Roof on A-site, Gives the Ts to many angles to check and creates the old nuke problems and why people don't like that map. To many angles at to many hieghts.

-Move the T-spawn closer to mid

-Get rid of the back ally way loop. Completely useless.

-Exend the small roof section that connects the Mid-window to bsite all the way to the wall. Ladders are annoying and would improve the angle to hold b site.

-Get rid of the wood crates infront of the b site landscaping box. and move the landscaping box closer to T-side

-Condense the b-Site a little more as T's have to run like a mile before getting to plant in the wide open, unlike CT's
G2P 9 Apr, 2018 @ 5:10pm 
So, I downloaded this map, Caught my eye and thought it would be fun with friends. I haven't played with friends so I can't say what rotation times will be and first time engagements points right away but from my 40ish minutes of walking around the map I have a few things to note I would recommend for a more balanced map as this is heavily CT-sided.
Ash 8 Apr, 2018 @ 4:40am 
I don't like it because of the map's configuration ; there is to much high place or down place and thatn't natural on cs. I also don't like it because you don't do anything for have the good timming : i mean the ct and t arrive on site at the same time thatn't normal again. Finally some places look like normal game placement but you can't go on that so weird. You really to make your map more smooth, add something to help the preround stuff and the most important make it easier for ct for the moment it's to hard with all these jump everywere ! Sorry for bad english and good day nice work :D i hope a update for make it playable
DAVIDWANG1119 6 Apr, 2018 @ 2:49am 
Nice work, it would be better if you can get rid of the ramdom lights on the bomb site B