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-Get rid of the little stairs bump at b-site on the CT side and T side stairs on long b
-Make A sight not so vertically challenged. Its just a little to tall, like one less stair case down would be perfect cause I understand you want come more vertical angles on this map.
-Widen the stair case in the Mid to B conector.
-Have a few more details above the player heads that can be used as reference points for either smokes, flashes, molotovs, etc
-Mid is probably the only part of the map that is heavly T Sided and I actually think might be better suited if flopped, or better yet, get rid of the one way drop and more centralize that landscape box as the CT porch is really close to that Landscape box.
-Get rid of the railings on the CT porch all together or widen that area. That area is already really compact as it is.
Ill give more feedback if I can find people to play it with.
-Get rid of the Roof on A-site, Gives the Ts to many angles to check and creates the old nuke problems and why people don't like that map. To many angles at to many hieghts.
-Move the T-spawn closer to mid
-Get rid of the back ally way loop. Completely useless.
-Exend the small roof section that connects the Mid-window to bsite all the way to the wall. Ladders are annoying and would improve the angle to hold b site.
-Get rid of the wood crates infront of the b site landscaping box. and move the landscaping box closer to T-side
-Condense the b-Site a little more as T's have to run like a mile before getting to plant in the wide open, unlike CT's