Kenshi
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Efficiency Upgrades
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26 Mar, 2018 @ 12:52am
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Efficiency Upgrades

Description
Ever notice how you can research improvements to your crossbow turrets, and wonder to yourself "Wow, if only I could improve the efficiency of my mines instead."? Say no more!

This mod addresses that by introducing a decently sized collection of technologies between tech levels 1 and 5, which can enhance anything ranging from the speed at which you research to the speed at which you produce weapons and armour!

The prices of each upgrade is reasonable in my opinion, but feel free to suggest changes. In general, each building can be improved by up to 25% in productivity, with the exception of stone and iron refineries (though this may change) and perhaps something or another I missed.

This does not touch any other gameplay features or mechanics. It simply upgrades the productivity of vanilla buildings.

If theres something I haven't mentioned that I missed or something weird here or there, let me know. Otherwise, enjoy!
6 Comments
aidanmoncion 25 May, 2022 @ 8:02am 
Bottom text
Ibram Gaunt 1 Aug, 2021 @ 1:35pm 
Very simple, I just learned how to use Forgotten Construction set and how to rename steam mods to edit them, and figured out how the researches work mechanically. And then had the same Idea you had. Hell, I can create Hybrid Mines that produce more than just building materials, but steel bars, Iron Plates, Chainmail, Armour plates, and copper alloys, or even Grog. And I can set the ingrediants for construction to whatever I like.
Bussy Butcher  [author] 23 Jul, 2021 @ 5:36am 
Not sure why you came to this years old mod comment section here just to tell me that but cool lol.
Ibram Gaunt 22 Jul, 2021 @ 5:08pm 
I'm working on something Similiar. It's repeatable techs that improve efficiency of turrets, crafting stations, and other things. Yours has better written descriptions, but mine has scaling. The higher levels take longer to research, and cost more, but have a max of + 60% to efficiency to the crafting stations. It's more to give the player a reason to hunt down ancient tech labs in later game, as well as a reason to go into the ashlands besides Cat-Lon.
Bussy Butcher  [author] 4 Oct, 2019 @ 6:03pm 
I'm glad there are people out there who appreciate it. :)
Cutflood 4 Oct, 2019 @ 4:55pm 
Fantastic Mod. I don't know how or why this mod isn't more popular. It also seems like an oversight by Lo-Fi that this wasn't included into the base game experience. :D Good Work!