Sid Meier's Civilization VI

Sid Meier's Civilization VI

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The Mississippians (Tuskaloosa, Dhegiha)
   
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Type: Mod
Mod: AI, Gameplay
File Size
Posted
133.134 MB
27 Mar, 2018 @ 9:01pm
1 Change Note ( view )
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The Mississippians (Tuskaloosa, Dhegiha)

Description
Requires the RISE AND FALL expansion pack and the "Religion Expanded" mod. It is also highly recommended that you use all available DLC when using this mod - some of the code may require pieces added with DLC.

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This mod adds the Mississippians to the game as a playable civilization, led by the fictitious Dhegiha of Cahokia and the paramount Tuskaloosa of Atahachi!

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THE MISSISSIPPIANS

Unique Ability:
Mound Builders
Hills grant a standard adjacency bonus to specialty districts. Builders have an extra Charge and Great Engineers gain +1 Charge with Civil Service.

Unique Unit:
Birdman Warrior (N/A)
A strong, non-replacement Recon unit for the Mississippians. Earns Culture and Faith from kills (33% of the target's strength). Starts with the Alpine promotion.

Unique Infastructure:
Mound (Improvement)
Must be built on flat Grass or Plains terrain.

+1 Production, Culture, Faith, and Housing. +1 of a pantheon-based yield. Gains a standard adjacency bonus of adjacent districts' adjacency yields. Cities gain +1 Great Engineer point per turn for every 3 Mounds present (max +3).

Unlocked with Construction for Builders.

DHEGIHA

Leader Ability:
Regional Centers
Cities with a Governor gain +10% Food and Production per level of walls.

Leader Agenda:
Cities of the Mounds
Likes nations high in improvements and City-State association; dislikes nations low in both of these.

TUSKALOOSA

Leader Ability:
Paramount Chief
Units gain +50% Flanking Strength on district tiles. Gain an Envoy from cities with at least 5 Mounds and +1 Gold per turn from Envoys in City-States.

Leader Agenda:
What Is To Be Done?
Favours neighbours with high exploration that don't interfere with his City-State alliances; strongly dislikes those that do.

MOUND PANTHEON YIELDS

Food:
River Goddess, Goddess of the Hunt, Goddess of Festivals, God of Healing, Fertility Rites, Goddess of the Harvest, Sun God, Anahita's Blessing
Production:
Lady of the Reeds and Marshes, God of the Sea, God of Craftsmen, God of the Forge, City Patron Goddess, God of Creation
Gold:
God of War, Initiation Rites, Religious Settlements, Cult of Hermes, Song of the Djinn, Gifts of the Dryads
Science:
Stone Circles, Divine Spark, God of Metallurgy
Culture:
God of the Open Sky, Oral Tradition, God of Artisanry, God of Diplomacy, Spirits of the Tundra, Protection of Baram
Faith:
Dance of the Aurora, Desert Folklore, Sacred Path, Religious Idols, Earth Goddess, Sacred Beasts

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COMPATIBILITY

This mod is compatible with Yet Another Earth Maps Pack and Religion Expanded.

NOTE: "Religion Expanded" is already required for this mod to work anyways so I guess adding this is redundant...oh well. :P

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SPECIAL THANKS:

  • Toussaint, without whom I could not have gotten started modding.
13 Comments
starverse 4 Apr, 2024 @ 11:05am 
Interesting civ mod that deserved to be updated.
The_Best_Pappy5 17 Aug, 2023 @ 3:24pm 
Will this be updated
Kenkaiye 27 Jun, 2020 @ 10:01pm 
can you please update?
AnnDromeda 23 May, 2018 @ 5:15pm 
i cant even start the game no matter what i do i have everything needed to!:steamsad:
AnnDromeda 18 May, 2018 @ 1:00pm 
It wont work for me

:steamsad:
AnnDromeda 17 May, 2018 @ 5:45pm 
I am from mississippi!:steamhappy:
dbemont 29 Mar, 2018 @ 5:10pm 
I'm a bit confused. I selected God of Creation for my pantheon, and it appears to me that ll my city's tiles have +1 production. I had expected my mounds (when built, not there yet) to get +1 production from a production-based pantheon, but not all tiles. If this is what is supposed to happen, I would think it very much over powered. But I may be missing something here.
๖ۣۜBigBuddha93 29 Mar, 2018 @ 11:49am 
Why did you make this depend on Rise and Fall?
Now I can't continue my save game~

Or is there a possibility to downgrade or atleast stop automatic updates of mods?
Barry B. Benson 29 Mar, 2018 @ 12:27am 
Hey, cool mod well done
although ive run it with and without the Religious expation, no other mods intaled and it dosnt seem to work. both times with Rise and Fall.
can you help?
misterboomboom 28 Mar, 2018 @ 6:02pm 
Greatest Earth Map specifically?