Space Engineers

Space Engineers

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HVK Skyguard II AA Tank (desert camo)
   
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Type: Blueprint
File Size
Posted
Updated
996.272 KB
7 Apr, 2018 @ 11:02am
25 Apr, 2018 @ 5:44am
3 Change Notes ( view )

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HVK Skyguard II AA Tank (desert camo)

In 1 collection by hav0kk
HAV0K Industries Military Branch
19 items
Description
The Skyguard II is the successor to the mk. I Skyguard Self Propelled Anti Aircraft Gun.

Attention! View the "Important" section to see how to use the turret!

It is based on the new chasis of the Vanguard III MBT, whose prototype saw action in the march tank event held by the SETB group.

The Skyguard II features a lot of improvements and marks a new point in tank development for HVK Industries: 7 scripts have been incorporated to give the Skyguard II the advantage over the enemy. Most of the improvements play towards better reconnaisance and automatization.

Huge thanks to Whiplash and MMaster as well as jtdub85 for their incredible scripts, which allow us to build cool stuff!
Also thanks to Inky for his Tracks!

Check out my other tanks here!

Please don´t just give a thumbs down without stating why you dislike this build. Thanks!


Mainly inspired by the german AA Tank Gepard 1.

|Basic Stats|
Block count: 1178
Weight: ca. 120 tonnes
Top speed: 60 kph (limited), as according to the SETB event rules, can be increased of course

|Tips|
-Make sure to check out the control setup below to know what button does what! :)

Important
-Upon spawning the Skyguard II, the MART script and the AI Turret script are turned on. Simply turn off the AI Turret script if you want to aim the turret with your mouse input.
-If you want to let the AI Turret script do the work, turn off the MART script and turn on the designating Interior Turret.
The controls for the two scripts and the turret are in the Control Setup below.

-The Searching radar is locked by default, simply unlock it via the button in the second toolbar and start it.
-As this SPAAG has quite a lot of scripts, you can turn off those that aren´t essential for the tank, this leaves only the MART script and the Skid Steering script on, you can find the button in the Control Setup below.

|Features|
- Mouse-controlled turret (MART Script) by Whiplash

- The Turret can also automatically target stuff via Whips AI Slaving Script

- Gyro-assisted Skid Steering (Skid Steering System v12 fix[github.com]) by Whiplash

- Info-LCDs (MMaster´s Automated LCDs 2)

- Turret Camera with Bearing LCD Planetary Bearing & Compass by Whiplash

- Rangefinder via the Raycast Rangefinder Script[github.com] by Whiplash

- LiDAR (essentially Radar): 2D / 3D LiDAR Mapping Script by jtdub85


- two hex-barrelled RB Gatlings (RB Gatlings mod by Ravenbolt, you can add vanilla gatlings too)
-fully stabilized, AI supported,10 degrees gun depression, 85 degrees gun elevation

-secondary Interior Turret on the turret, marks targets for the main armament

- Warning System scanning for unknown objects within 50m vicinity

- 5 Cameras (Gunsight, Backup Sight/Rangefinder, Turret Backup Sight, Rangefinder Results View, Reversing Camera)

- Decoy System

- Jumpstart Reactor for Survival (however you have to spawn in the tank via Admin Tools because of the tracks used)

- Repair Projectors, Laser and Crosshair Projectors, Gun Laying and Turret Ring covered with projectors

|Controls|
Toolbar 1
1-Gatling Guns
2-Left Crosshair
3-Right Crosshair (Use this one for rangefinding)
4-MART On/Off
5-AI Turret Aiming On/Off
6-Designator Turret On/Off
7-Rangefinder Scan
8-Watch the Rangefinder Result
9-Turret Camera (Compass)

Toolbar 2
1-Radar On
2-Radar Off
3-Vicinity Scanner On/Off
4-Decoy System On/Off
5-
6-Turret Lock On/Off
7-Radar Lock On/Off
8-
9-Crosshairs On/Off

Toolbar 3
1-Reactors On/Off
2-Air Vents On/Off
3-Ore Detector On/Off
4-
5-
6-Hull Marker On/Off
7-Turret Covers On/Off
8-
9-Repair Projectors On/Off

Toolbar 4
1-Skid Steering On/Off
2-Increase Wheel Friction
9-Secondary Scripts On/Off
12 Comments
hav0kk  [author] 12 Aug, 2018 @ 3:31am 
Thanks! :) I had the same issue a couple of times, but I don´t know what causes it. If the wheels bug out you have to respawn the vehicle.
Lock&Load98 22 Jul, 2018 @ 5:49pm 
Have an issue where 1/2 the wheels (every other one) are fighting the other.
Like they are trying to drive on each other. Gutted every other wheel and works fine now.
Looks a bit worse but drivable.

Cool mod none the less!
hav0kk  [author] 18 Apr, 2018 @ 8:46am 
Thanks! :)
RoyalWaffles 17 Apr, 2018 @ 1:53pm 
Finally something that looks german (Gepard) to protect my german faction convoys and battlegroups. GJ man!
hav0kk  [author] 10 Apr, 2018 @ 8:23am 
There´s a screenshot showing how to get in. From the rear through the little opening under the reversing camera.
hugge 10 Apr, 2018 @ 8:08am 
How do you even get in?
hav0kk  [author] 7 Apr, 2018 @ 3:51pm 
Thanks, man! :)
Xenith 7 Apr, 2018 @ 2:34pm 
you did a great job by the way, hope to see more like this in the future.
hav0kk  [author] 7 Apr, 2018 @ 2:31pm 
I took inspiration from several SPAAGs, but yeah, the Gepard is the main source material.
Xenith 7 Apr, 2018 @ 2:06pm 
Make sure you acknowledge that this was inspired by the Flakpanzer 1 Gepard, people might be interested in seeing that