Sid Meier's Civilization VI

Sid Meier's Civilization VI

62 ratings
Equally Great Merchants
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod: Gameplay
File Size
Posted
Updated
5.502 MB
8 Apr, 2018 @ 4:30pm
16 Feb, 2019 @ 11:58am
4 Change Notes ( view )

Subscribe to download
Equally Great Merchants

In 1 collection by AOM
Equally Great People
6 items
Description
Equally Great Merchants adds new great merchants, new commercial buildings (no mesh), and new luxury resources. Additionally, the actions of some existing merchants have been changed. Most of these changes involve improving the benefit the person gives. In some cases, the change consists of a change in era or removal. The new luxury items can be traded like any other luxury.

Please note, this mod will work with Infixo's Real Great People mod (although you do NOT need it for this one to work). That mod adds pictures of all great people. If you have that installed (which I highly suggest because it's a great mod), this mod will show pictures in place of the game's icon for all the new merchants. You can subscribe to the Real Great People mod here: Link

This is a list of all merchants and their actions:

Classic Era

Hippalus: Grants pepper, a unique luxury
Marcus Licinius Crassus: Removed
Colaeus: Grants a free copy of the luxury resource on this tile (x2)
Kanishka: Gives 100 faith, increases trade route capacity by 1, and grants a free trader
Zhang Qian: Unchanged

Medieval Era

Irene of Athens: Removed
Ichtacka Pochteca: Grants turquoise, a unique luxury item
Marco Polo: Unchanged
Richard Whittington: Builds Whittington College in this city (+2 houses)
Joseph of Spain: Grants saffron, a unique luxury item
Piero de' Bardi : Removed

Renaissance Era

Giovanni de' Medici: Founds the Medici Bank (+2 GW slots, +3 gold/turn) in a commercial district
Jakob Fugger: Builds the Fuggerei in this city center (+3 houses)
Raja Todar Mal: +1 Gold per farm in this city
James Lancaster: City trade routes gain +1 gold for each improved luxury resource in international destination cities

Industrial Era

Adam Smith: Unchanged
John Jacob Astor: Your nearest city annexes this tile into your territory (x10)
John Spilsbury: Unchanged
Levi Strauss: Grants 1 copy of jeans

Modern Era

Mary Catherine Goddard: Removed
John Rockefeller: Unchanged
Sarah Breedlove: Grants 2 copies hair care products (+4 amenities)
David Ogilvy: Gives 1 Wildcard slot
Lizzie Magie: Gives board games (+4 amenities)
David Sarnoff: Gives the National Broadcasting Company (+5 gold to a commercial district & +1 amenity to all cities within 10 tiles of that district)

Atomic Era

Mellitta Bentz: Removed
Helena Rubinstein: Unchanged
Estee Lauder: Grants 2 copies of perfume (+4 amenities)
Raymond Rubicam: A commercial hub gives culture equal to its adjacency, adds a trade route, increases the tourism modifier of your trade routes by 25%

Information Era

Jamsetji Tata: Unchanged
Masaru Ibuka: Unchanged
Jeff Bezos: Provides 2 e-books (+6 amenities each)

This mod has been tested in a game with Resourceful and is compatible. Comments are welcome.

Check here for Equally Great Engineers: Link
Check here for Equally Great Scientists: Link

Updated 5/24 to add three new Great Merchants.
24 Comments
DeadWeatherDrums 20 Apr, 2022 @ 1:47pm 
P.P.S. Does adding these mods/GPs affect the asset allocation numbers available (and limited by non-sensical Firaxis)? For example, I love the mod Real Great People, but if removing it means I can add 60 more assets like unique units and buildings and civs, it's a no brainer, especially after the game goes stale after thousands of hours (and years) of playing. Entiendos? Do you know if this is how it all works? I'm techno stupid.
DeadWeatherDrums 20 Apr, 2022 @ 1:44pm 
As per your very first response, I say add more Merchants. Particularly now that the Monopolies game mode demands more, and they are usually gone by the time in the game you need Merchants to found Products, so you are lucky to have one, yet 9 or more Product slots to fill like it's easy. great Merchants also incentivizes making Commercial Hubs, which don't really add all that much other than Trade Capacity. You could pillage another player and couple of times and get more than a lifetime of coin from Commercial Hubs. Money is the single easiest thing to get in the game, so I think Great Merchants offer a fantastic opportunity to something interesting or powerful in the game.

P.S. Is this mod working fine these days? It's been three years since the last comment. I guess my question could apply to all your Equally mods, whose idea and size I love.
tilarium 3 Aug, 2019 @ 5:47pm 
@AOM Looks the equally great people mods aren't working as intended. All of the wonders that the great person will build are available to be built in the city from the get go.
AOM  [author] 16 Feb, 2019 @ 12:28pm 
Mod updated for the GS patch (so it will not cause a warning).
AOM  [author] 9 Oct, 2018 @ 3:29pm 
Hi kevblackwel, I've sent you a friend request through Steam.
Michael Schneider 9 Oct, 2018 @ 12:40am 
Hello. :)

I like this mod, and i want to play in my natal language. I don't sppeak a good english but i can understrand it. If you wan't, i can translate if in french if you send me the a file text. Ad me in steam if you want, and i send you my e-mail adress. :)

Thanks for this mod. :)

Le Chat Noir 3 Jul, 2018 @ 11:23pm 
Nice. Thanks for the feedback. :) I'll try it today.
AOM  [author] 3 Jul, 2018 @ 2:41pm 
Hi @Litteul-Kevin,the mod seems to work with R&F. We played one complete game with R&F installed before de-installing it, and the mod caused no problems in that game.
Le Chat Noir 1 Jul, 2018 @ 6:14am 
Interesting mod. But does it work with R&F ?
guanbolin1997 19 Jun, 2018 @ 6:45am 
and mike Rothschild (industrial era)
【stock exchang gain +4 gold,buying and building,have a 10% off in cash】
Thomas Alva Edison(morden era)
【city with a power plant gains gold from industrial area as 1 gold for a citizen Its also could be Radiation among 6 blocks radius cities to gain extra citizens' gold with industrial area,by only once times. 】