Stellaris

Stellaris

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The Final Frontier - Colonize Anything DISCONTINUED
   
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3.613 MB
11 apr 2018 om 22:24
6 sep 2019 om 19:42
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The Final Frontier - Colonize Anything DISCONTINUED

Omschrijving
THIS MOD IS NO LONGER IN DEVELOPMENT
Take a look at Planetary Diversity: Planetary Habitats for a similar and much better mod.





This mod is my attempt to allow colonization of nearly everything floating in space while preserving vanilla-ish balance.

An ascension perk titled The Final Frontier becomes available once you have researched Terrestrial Sculpting. Selecting this perk allows you to terraform Barren Worlds in order to make them habitable. This is very expensive and time consuming in an attempt to prevent spamming of new colonies.

After activating The Final Frontier, several new Society technologies become available. Colonization of Frozen, Molten, Toxic, and Gas Giant worlds are locked behind high-tier Society techs. There is also a rare tech that grants +20% habitability to all the previously unlocked planet types.

I have added resource deposits to these planet types that make some sense. For example, no food can be found on any of these planets, and no minerals can be found on Gas Giants.

The base energy cost of making planets habitable ranges from 20000 for barren worlds to 40000 for Molten worlds and Gas Giants.

I encourage suggestions to make this mod more balanced.

COMPATIBILITY
This mod should not conflict with anything. It does not overwrite any game files.

Various tile art and tech icons were taken from random google image results. If you recognize the art and have an issue with it let me know and I'll remove it or credit the artist.
149 opmerkingen
Doctor Proteus 9 jul 2022 om 2:43 
I miss when the game looked like this... I miss the old pop mechanics... before the infinite horrors of the pops and jobs update...
falhxer 27 mrt 2020 om 5:08 
Thank you
Lord Sam Sinister  [auteur] 27 mrt 2020 om 4:43 
That's fine with me
falhxer 27 mrt 2020 om 2:38 
Can i update it for 2.6? Once i have time
Lord Sam Sinister  [auteur] 26 mrt 2020 om 20:05 
This mod is discontinued, but thanks for the reminder cause I forgot to put that in the description.
me llamo sk 26 mrt 2020 om 18:14 
update?
Olfan 9 feb 2019 om 14:48 
Thanks for the feedback, I did just that: used an old autosave for reference on what those planets were named before, looked into the mod itself for what they're named now and then inserted something_ff instead of something_habitable where needed. The same also worked for terraforming in progress, and all the deposits seem to be just fine.
Lord Sam Sinister  [auteur] 9 feb 2019 om 10:43 
Sorry, you're right, but I don't feel like uploading separate versions. You can fix the planet class with planet_class pc_molten_ff (ff replaces the word "habitable" in all the new planet classes). For terraforming in progress, cancel the current one and select the terraforming option again. You can skip the time with finish_terraforming. There's also a command for reloading deposits in case those break too, but I don't remember the syntax.
Olfan 9 feb 2019 om 0:59 
Is it intentional that the latest update murders games in progress? Planets lose their planet_class, changing from e.g. "pc_molten_habitable" to an empty string. This will not erase existing colonies but: give them a black surface image (not found), an invisible solar system representation (just a name tag floating in space), and zero habitability, making them horribly expensive to maintain. Terraformings still in progress no longer terraform to any planet class but to an empty string. After finishing such a terraforming the planet will still have 0% habitability. I would very much like the previous version back and see incompatible changes like this in a separate upload instead; or have a legacy version of the mod that I can switch to.
Lord Sam Sinister  [auteur] 24 jan 2019 om 16:42 
Since The Belt uses the same system as my mod, you'll just see both mods' Habitable Barren World in the terraforming menu. It'll probably be hard to tell which is which, but it's likely mine is the more expensive option.