Total War: ATTILA

Total War: ATTILA

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Inspirations for "Very Hard Campaign Overhaul"
   
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Description
A collection of mods that have inspired me to create an overhaul. At first, my main motivation was to reduce the number of mods I use and remove all the conflicts that started to appear. Then I have started balancing and enhancing work, as well as adding more and more tables of my own ideas. All the creators have been approached and asked for permission to use their ideas. Big THANK YOU !!! to all modders! On the right you can check their names and their workshops.
Items (63)
A More Aggressive AI
Created by Thunder Bagel
For those of you who liked my "A More Aggressive AI" mod for Rome 2 For use with the Grand Campaign, The Last Roman and Age of Charlemagne OVERVIEW_________________________________________________________________ So I made this mod because I hate how passi...
More Meaningful Seasons
Created by Dresden
This mod adds various effects to the different seasons such as growth, movement rate, morale, etc. It also adds Extreme Winter in the north and Extreme Summer in the south and east. It also adds season effects to Age of Charlemagne. Custom Mods, Previews &...
A World to Explore
Created by 乂 Menumorut 乂
This mod erases all cities icons by showing their position in the campaign map, but you can bring them back with the exploration function of your agents and generals. Click the image to explore all my mods! https://i.imgur.com/SfAugEN.png Support the Mod: ...
Skills Overhauled
Created by bloodfist
Update: I am not longer working on the Skills Overhauled mod, as i stopped playing and modding Attila quite some time ago. If you are into modding feel free to take my work and reverse engineer / transform it into your own mod. This is the latest iteration...
Religion Bonuses Reworked
Created by PradaErwin
>>>SCREENSHOTS ARE NOT UP-TO-DATE<<< UPDATED FOR SLAVIC DLC Religions in Attila have only small effects and lack in diversity. The goal of this mod is to make each religion iconic. I gave each religion new passive effects, edicts are untouched. Religions a...
Cinematic Combat - Radious Version
Created by Bladeuk
This mod makes the chance of a combat animation 100% (default is 40%), meaning that when units face each other they will fight in an animation, and not just stab the air to kill people. This makes battles look more 'real' as there is a lot more shield mane...
Fertility-Increasing Sanitation Buildings
Created by The_Yogi
Do you hate how later in the game every region become infertile wasteland? Climate Change and repeated razing make farming unable to make enough food and income. Why aren't there any way to counteract this? Can't land be irrigated and fertilized to make th...
Better Family System! -READ DESC-
Created by bonk
Don't forget to rate up! Increases chances for male children Decreases chances for illegitimate children Increases chances for birth Changes possible children per family to 10 Note - The changes do take time to take place because of other factors li...
All Occupation & Diplomatic Options for All Factions (Including Confederations)
Created by Dresden
This mod gives all Occupation and Diplomatic Options to All Factions. Diplomatic Options: Confederations, Client States, Satrapies Occupation Options: Colonize, Liberate, Loot, Occupy, Raze, Resettle, Sack, Vassal Compatible with save games, most other mod...
Double Build Times (x2)
Created by Dresden
This mod doubles the build times for all buildings. Recommended to use a TPY mod with this mod, such as 12TPY or 24TPY. See Double Tech Times for research times. Custom Mods, Previews & Feedback: http://i.imgur.com/Lc4OTTA.png...
Trade Routes x2.5
Created by GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 1.3 to 3.25. Makes trade a bit more important to keep hold of. Save game compatible Place top of mod loading order. Compatible with 1212 AD and most other mods....
Sebidee's Lower Politics Costs
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur.com/QN4y58J.p...
Sebidee's Better Army Stances
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur.com/QN4y58J.p...
Larger Garrisons (1.5X)
Created by Will
Thumbs up if you like it. This mod simply increases the size of the garrison in Total War: Attila Unlike my Double Garrisons mod, this mod increases the garrisons by around 1.5X the size, or 50%. It doubles nearly every unit except for the ranged units, wh...
More deployables for fortified stance and more barricades and deployables for city's/towns
Created by Tobias Ents
This mod gives you more deployables in fortified stance and gives you more deployables and barricades for your towns and city's. The screenshots tell the most so look at them if you want to know something :) I always found the defenses for fortified stance...
Hadrian's Hard Building Effects | Better Vanilla Attila
Created by Hadrian
As featured/demonstrated* in ETERNAL EMPIRE by Hadrian * Using the standard Building Effects mod. THIS MOD IS... * COMPATIBLE WITH ALL CULTURE PACKS, INCLUDING SLAVIC NATIONS. * FOR THE GRAND CAMPAIGN ONLY. IT IS NOT COMPATIBLE WITH NON-GC DLCs. * SAVE-GAM...
Improved Gold Mines
Created by GreenJKing
Reduced squalor and public order penalties. Increased income. Save game compatible...
Improved Military Buildings
Created by Professor Oak
Military buildings from civilized factions (Romans and Eastern cultures) provide great bonuses like previous Total War games, giving a reason to upgrade them instead of just unlocking certain units. Unit stat bonuses shouldn't be overpowered and is relativ...
Improved Family Tree
Created by GreenJKing
Main improvements: Age of adulthood reduced to 16 Age of guarantied adulthood reduced to 18 Base child chance increased to 30% Base child chance reduction per child increased to 4 Base male child chance increased to 65 Chance of illegitimate child reduced ...
WRE & ERE Emblems (Chi-Rho)
Created by SilentResident
This is a mod I made mostly for my personal tastes. Because I particularly liked Noif's beautiful Chi Rho emblem, for the Eastern Roman Empire, I wanted to extend its use by the other Roman factions in the Attila's Grand Campaign, such as the Western Roman...
Stronger Barricades
Created by Pepe
Barricades are sort of meant to well....barricade things. This is a stand-alone version of my stronger barricades from "Stronger Walls" for those who feel my other changes are too extreme and radical! Changes to Gameplay: -This buffs barricades to a point ...
NEW Realistic Archery Pack
Created by Itaewon Rat
Support me by donating if you want ;) paypal.me/LittleLoyal YOU DONT NEED THIS MOD IF YOU USE REALISTIC BATTLE PACK THIS IS A STANDALONE MOD, NOT CONNECTED WITH REALISTIC BATTLE PACK Archers shoot at a realistic angle and avoid friendly fire. ...
Better resource buildings
Created by Matan27d
I hate it how in Attila a resource building barely gives you anything(except for gold). I hate how having a resource in a settlement is just wasting a building slot, its unrealistic and annoying. That is why I made this mod that makes resources worth your ...
Better BATTLE AI
Created by MINOS
This mod really changes the AI behaviour on the battlefield by maxing the visibility_spotting_range_min and the visibility_spotting_range_max to a value of 9999. Because normally AI is nearsighted and can only see between 500 and 1687 meters (feets) on the...
More Armies at higher imperium
Created by Bladeuk
Changes the Army limit at imperium levels 3 and above to help manage the bigger empires. Does not change level 1 and 2 imperium limits so the AI cannot spam units with one city. This mod effects both the player and AI levels to maintain a challenge. Limits...
Food Resources Upgraded
Created by Tobias Ents
This mod increases the food you get from the resources: furs, fish, wine, olive oil, salt and spice trading. Screenshots will shown what changes, description down below Will all give + 200 food at level IV or a bit more. Counts for all factions since we al...
Climate Tweaks
Created by IonizedMercury
Hi there, This is a simple mod that alters the progression of climate change in the game. Fertility change vanilla 400 -1 420 -2 432 -3 445 -4 Fertility change modded 400 -1 420 -3 432 -2 445 0 So fertility drops pretty low when Attila takes the reins, alt...
War between Religions! (Clovis submod)
Created by Sanmaya
Hi all, In real life I’m a history teacher, that’s one of the reasons why I like the total war series so much. A very interesting point in history was what would happen after the fall of Rome (476 AD) . The Clovis mod I used for making this submod concentr...
Greater impact for Wife Traits
Created by Velar
This mod tweaks the trait system for wives. I was tired of having very little impact from marriages. My solution was to make wives more useful but also not make negative traits too penalizing. After some play testing I think I found a sweet spot. Wives are...
More Unit Upkeep Costs (for Radious Total War Mod)
Created by MINOS
This is a Mod for higher Unit Upkeep in the Radious Mod. --------------------------------------------------------------------------------------------------------------------------------------- Mainly made for Radious Total War mod user, who want a more van...
Authentic City Names - Grand Campaign
Created by zombieflanders
Inspired by the "Better City Names" mod for Rome II by SilentResident, I present: Authentic City Names for the Grand Campaign! And if you like this, I have made versions for The Last Roman and Age of Charlemagne as well. What it does: This mod is pretty mu...
Child Chance Tweaks
Created by wesloo
This simple mod reduces the chance of illegitimate child to be born and sets the maximum to one illegitimate child per parent. Some other tweaks was made to keep your family tree cleaner and not so overcrowded: Max 4 children per parent (decreased from 6) ...
Stronger Romans
Created by GreenJKing
Stronger Western Roman Empire (WRE) and Eastern Roman Empire (ERE) This is a mod to try and stop the Romans from perishing too early. I would like them to be the powerful fearsome roman empire they should be - Added morale boost for Romans through traits -...
Death Trait Removed (Radious version)
Created by GreenJKing
Removes the Death faction trait from the Huns. This trait stops you from being able to replenish your forces when in Hun proximity. Compatible with Radious mod and most others. *** Not compatible with other trait mods. *** Enjoy! ** AGK MOD ** http://steam...
Foreign Soil
Created by Magnar
This mod doubles the penalty to army integrity when in enemy territory from -1 to -2...
Better Autoresolve
Created by MINOS
This Mod, taken standalone from my "Better AI" Mod, changes Autoresolve to be more accurate and less easy for both Sides. --------------------------------------------------------------------------------------------------------------------------- The AI wil...
Campaign AI Tweaks
Created by IonizedMercury
Hello everyone This campaign AI alters the following things: -it compels the AI to put a bigger emphasis on occupying or vassalizing other factions, lowers the tendency to sack, leaves razing to the Nomads and increases the chance of colonization. Standard...
More in depth political effects
Created by PradaErwin
I felt that politics should have a greater effect on empires and its people. Depending of your status, you will gain benefits/loses in provincial Growth, public order, trading, integraty, loyalty, recruitment points, replenishment rate, mercenary cost, mov...
Cheaper Main Building Conversion Costs
Created by Working Joe
This mod makes it much cheaper to convert the capital buildings of settlements/provincial capitals (50% to be exact). The intent behind this mod was to make it easier for the AI to form empires. Enjoy!...
Less Reliable Autoresolve
Created by Magnar
This mod reduces the reliability of autoresolve: Max variation increased 30% to 50% Min variation increased 0% to 5%...
Armies Ain't Cattle Patch for Sebidee's Stances
Created by Damnatio Memoriae
This patch will enable Armies Ain't Cattle to work with Sebidee's Stances. The changes are limited to replenishment. All other Sebidee changes are maintained. You will need both mods for the patch to work, which are linked on the required mods on the right...
Army Integrity patch for Sebidee's Army Stances
Created by Damnatio Memoriae
This is a compatability patch to enable my Army integrity mod to work with the great Sebidee's army stances mod. The patch does minor change to overwrite Sebidee's integrity bonuses to stances and movement with mine. All other values are those of Sebidee's...
Western Roman Buildings Upgraded
Created by Tobias Ents
Screenshots will shown what changes, description down below Mod lowers corruption and buffs tax rate in the administration building for the WRE , also army's get +2 loyalty if you build the level V palace in the capital. Also buffs food from market and she...
Eastern Roman Buildings Upgraded
Created by Tobias Ents
Edits Eastern roman buildings. Screenshots will shown what changes, description down below Mod lowers corruption and buffs tax rate in the administration building for the ERE , also army's get +2 loyalty if you build the level V palace in the capital. Also...
Western Roman Military Units In More Buildings Unlocked (also for radious)
Created by Tobias Ents
Mod makes it possible to build different troops in the WRE his military building chains. Mod adds catapults to the skirmisher military building chains. + also add's some melee troops to the cavalry building chains. Also adds the basic horsemen and archers ...
Roerich-mod (Religious Rebalancing & Hardcore)
Created by true.tryggvi
Roerich-mod 1.4.1 ***May be, the most unpopular Total War: Attila mod ever*** For the main campaign (all features) For the Charlemagne's DLC (some features) This mod isn’t connected with the famous artist at all. But due to some wordplay in Russian, it’s c...
Religion Overhaul - Masema
Created by Niklas
Religions gives Strengths to your empire but some trade of may have do be done. (all this modifiers are added on already existing religious modifiers) Other Changes: - added sect religion to Graeco-Roman - Minimun Religion Support for State Religion conver...
Realistic Battle Pack
Created by Itaewon Rat
A mod that adjusts some of the DB values to make battles look/play in a more realistic manner. Support me by donating if you want ;) paypal.me/LittleLoyal Description Features - Realistic cavalry movement - Realistic cavalry VS cavalry charges - Better uni...
Standalone Supply System
Created by mementomoria
Important Place at the top of your load order Affects AI & player equally Not multiplayer compatible This version is for Vanilla TW Attila. There's also an Ancient Empires Version and a Medieval Kingdoms 1212 AD Version Description Forces need supplies to ...
Better Trade Attila: Total War
Created by Duke_of_Bretonnia
Ever wonder why a great power like the Sassanids starts out only able to trade 20 resources even though it already has 10 Regions? Well that's because the Vanilla Trade Tables have the worst Tiered system for trade which limits factions trade power regardl...
Dynamic Combat & Morale Overhaul
Created by Cotton Eye Joe
This is my attempt to make the Battles in Attila a little more realistic while keeping the vanilla Balancing. There is an older version of this mod which is basically the same. I have uploaded this mod again because the changes i made recently completely...
Double Garrisons
Created by Will
Thumbs up if you like it. This mod simply doubles all garrison units in Total War: Attila Every settlement now has twice the defenders it did before. This makes it harder to steamroll across the map, and means you will have to fight more manual battles and...
Europa Perdita
Created by Augustusng
Aurelinus has made an updated version of the mod, since I can't really keep working on it. The link is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1676827914 Europa Perdita is an overhaul for Total War: Attila, aiming to provide in-depth g...
Skidvar's Traits, Houses, Ancs, & Ranks (Grand Campaign & Belisarius)
Created by Skidvar
TRAITS, HOUSES, ANCS, & RANKS (GRAND CAMPAIGN & BELISARIUS) Content This new version supports the Grand Campaign and Belisarius DLC and does not affect vanilla faction income unlike the outdated version. Traits are also slightly more balanced. There are a ...
Hold The Walls
Created by Itaewon Rat
Are you tired of sieges being fought in the streets of the city and not on its defences because they are too weak and vulnarble to artillery fire. Well heres your fix, - Walls are stronger - Artillery is not ridiculously accurate - Units get small battle b...
Radious Total War Mod
Created by Radious
Radious Total War Attila Mod https://i.imgur.com/kBX5P96.png Follow us on Patreon - Our Home to keep everything we do free and where you may speak freely. If you like our work, consider a small donation which gives you access to special rewards. Another su...
MAIN MENU 14
Created by WHIT3 BROTH3R
replaces the MAIN MENU with an image...
Dynamic Faction Names - BETA
Created by DETrooper
Mod Description This is a quick mod I made that adds several tiers of faction names for nearly every faction in the grand campaign except for those that cannot settle, based on the amount of regions they hold. This includes emergent factions. The only two ...
Eastern Roman Military Units In More Buildings Unlocked For Radious
Created by Tobias Ents
Mod makes it possible to build different troops in the ERE his military building chains. Mod adds catapults to the skirmisher military building chains. Also adds the most horsemen to the infantry military building chains. To be used with the mod: "Radious ...
GR Total War RPG v3 Part 1
Created by Green Raven
Massive overhaul to Generals, Agents, Traditions and Offices. Its time to bring the RPG back to Total War! The goal of this mod is to make sure the game is jam packed with meaningful and exciting choices! Every level up now brings a host of strategic optio...
GR Total War RPG v3 Part 2
Created by Green Raven
Make sure to grab Part 1 as well! All credit for content in this part goes to Bloodfist. Honor his talent, and sing his name as you charge into battle!...
AGK Improved Resources
Created by GreenJKing
For all resource buildings in Attila, Age of Charlemagne and The Last Roman. - Reduced squalor - Reduced public order - Increased industry gdp - Increased resource production Place at top of load order with mod overhauls Compatible with most other mods Sav...