Left 4 Dead 2

Left 4 Dead 2

171 ratings
Modern Warfare 2 ACR (Clean)
   
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Game Content: Weapons
File Size
Posted
Updated
8.557 MB
29 Apr, 2018 @ 9:28pm
30 Apr, 2018 @ 12:40am
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Modern Warfare 2 ACR (Clean)

Description
MW2 ACR on my custom animations...

I am aware that there's already an ACR mod in the workshop but someone requested me to do a clean version of it with no attachments.

Animations are not 100% from the game, as i made some some custom animations to fit the needs for l4d2, like the hand going to his/her pocket instead of the magazine in his/her vest (unless you want to see a magazine teleporting infront of your camera everytime you reload).

Does NOT contain:
Up/Down view (i can't figure out how to do it properly and it looks weird during reloads lol)
Camera shaking (as far as i see in the comments on other gun mods people dislike the shaky camera)

Credits:
ACR Model/Textures/Sounds : Infinity Ward
AN-PEQ 15 Model/Textures : RevolutionArt
Misc Sounds : Doktor Haus

Thumbnail is of course random from the internet lol

Don't blame me if there's smoothing errors and such, this is a ripped model from a game.
And ripped models from a game ported to another game usually looks ugly on that other game lol.
35 Comments
Skully Graves 24 Oct, 2023 @ 7:55am 
Zet_Monster 10 Jan, 2023 @ 11:31pm 
If you can make an SG552 version of it, an ACOG sight would be better...
NvMe 令 22 Nov, 2020 @ 12:43am 
Thumbnail is taken from Ahoy, please credit him
Echo 6 Mar, 2020 @ 7:37pm 
Can u make make one with the ACOG sight like you know the sight ghost has on his
Vodad 16 Mar, 2019 @ 2:13pm 
IM ALIVE
Vodad 16 Mar, 2019 @ 2:10pm 
soap approves i usually prefer my guns with no attachments which is why i prefer this one
mZ 13 Oct, 2018 @ 4:38am 
I'm guessing this replaces the m16?
Alex_D #NoWar 17 May, 2018 @ 12:23am 
It would be kind and generous of you if you lended (lent?) me the source files. That way I could probably get rid of the animation glitch and alter the origin.
Alex_D #NoWar 15 May, 2018 @ 12:55am 
No, no, no, the @includeModel trick is used by, uh, mediocre-to-average compilers like myself, in order to rid themselves of the need to mess with the animations and sequences (and wildy rotating cameras or distorted hands): this keeps the original compiled .mdl file as the source of the actual animations. I'll keep trying to fix it.
CinnabarFlail  [author] 15 May, 2018 @ 12:46am 
In my compile there is no @includemodel trick or anything like that.
Must be something wrong with the decompiling or the model does not fit.
Though i can make MW3 ACR with adjustments but i'm sure you want to do that lol.