Sid Meier's Civilization VI

Sid Meier's Civilization VI

133 ratings
Ballistic Missiles (Outdated)
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
547.942 KB
30 Apr, 2018 @ 12:58pm
17 Feb, 2019 @ 12:45pm
6 Change Notes ( view )

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Ballistic Missiles (Outdated)

Description
This mod has been updated under a new name called "Cruise Missile Artilleries". Please refer to the new Mod page for subscribing to the newest version.

Battlefield range ballistic missile (BRBM)
Available at Combustion tech.
May not perform a Nuclear and Thermonuclear Strike.
Combat Strength: 20 Bombard Strength: 60 Attack Range: 5

Short-range ballistic missile (SRBM)
Available at Combustion tech.
May not perform a Nuclear and Thermonuclear Strike.
Combat Strength: 20 Bombard Strength: 60 Attack Range: 10

Theatre ballistic missile (TBM)
Available at Rocketry tech.
May not perform a Nuclear and Thermonuclear Strike.
Combat Strength: 40 Bombard Strength: 80 Attack Range: 15
Requires Oil.

Medium-range ballistic missile (MRBM)
Available at Rocketry tech.
May perform a Nuclear and Thermonuclear Strike, if your civilization has these weapons.
Combat Strength: 40 Bombard Strength: 80 Attack Range: 20
Requires Oil.

Intermediate-range ballistic missile (IRBM)
Available at Lasers tech.
Invisible to all units, unless they are in an adjacent tile. May perform a Nuclear and Thermonuclear Strike, if your civilization has these weapons.
Combat Strength: 60 Bombard Strength: 100 Attack Range: 30
Requires Aluminum.

Intercontinental ballistic missile (ICBM)
Available at Lasers tech.
Invisible to all units, unless they are in an adjacent tile. May perform a Nuclear and Thermonuclear Strike, if your civilization has these weapons.
Combat Strength: 60 Bombard Strength: 100 Attack Range: 50
Requires Aluminum.


Note: This mod has been already tested before getting uploaded on workshop. However, if you found any bug report it in discussion. All suggestions are welcome. Thanks for playing!
80 Comments
bk 18 Apr, 2023 @ 5:21am 
Using it and its working.
Riekopo 25 Dec, 2022 @ 7:11pm 
Why is this mod no longer needed? Does the new mod include all the missiles in this mod?
crustyusbhub  [author] 25 Dec, 2022 @ 4:21am 
@Frank Savage That's not possible to make with current game mechanics.
Frank Savage 19 Sep, 2022 @ 10:42am 
I still wish we had a separate unit missile like in Civ 5 and be able to board them on nuke subs and missile cruisers...
crustyusbhub  [author] 22 Feb, 2022 @ 6:26am 
@Riekopo You can use both this and the other mod together if you want. There is no conflict between them. And yes, this mod will no longer get new updates. As it is not really needed.
crustyusbhub  [author] 22 Feb, 2022 @ 6:23am 
@Frank Savage, I'm sorry for the late response, yes it works with the newest version.
Riekopo 21 Feb, 2022 @ 7:54am 
"This mod has been updated under a new name called "Cruise Missile Artelleries". Please refer to the new Mod page for subscribing to the newest version."

I do not understand this comment. The mods look completely different. Has this mod been abandoned?
Frank Savage 14 Jul, 2021 @ 2:39am 
Does the old mod still work? love this mode, best and closest to it
crustyusbhub  [author] 7 Jul, 2021 @ 7:08am 
This mod has been updated under a new name called "Cruise Missile Artelleries". Please refer to the new Mod page for subscribing to the newest version.
Malata Societa' Official 28 Feb, 2021 @ 12:47am 
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