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!Masters of Nature/AlphaMod CP (2.1)
   
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3 May 2018 @ 7:43
16 Haz 2018 @ 16:37
3 Değişiklik Notu ( görüntüle )

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!Masters of Nature/AlphaMod CP (2.1)

Açıklama
Integrates subterranean and sky development with AlphaMod.

Requires AlphaMod 2.1 and Masters of Nature/Land Clearance.

  • You can no longer carry out subterranean development of a habitable gas-giant, asteroid or molten world, or a world with existing underground caverns.
  • You can no longer carry out sky development of a habitable gas-giant or asteroid or barren, molten or toxic world, or a world with high gravity.
  • Planet modifiers are tweaked to be better in-line with AlphaMod's balance point.

CREDITS
starchitec for their wonderful addition to the game and making yet more bland much less bland.
15 Yorum
AlphaAsh  [yaratıcı] 2 Haz 2018 @ 16:36 
Yes.
Cyber Warlord 2 Haz 2018 @ 13:25 
Well this be updated to the new alphamod 2.1 version?
AlphaAsh  [yaratıcı] 28 May 2018 @ 15:10 
Will do, cheers sir.
starchitec 28 May 2018 @ 13:56 
Actually, I just put in your planet limits to the main file itself, that makes too much sense anyway. So now if you just delete the edict file here, it wont overwrite and this will just keep the balance changes.
starchitec 28 May 2018 @ 13:15 
Hi AlphaAsh! This should still work, I believe right now theres a messy legacy if/else in the edict file here, but all that does is let you know how many tiles youll get in the tooltip, so if it acts strangely it wont actually matter. It is fixed in the update on my end.
AlphaAsh  [yaratıcı] 27 May 2018 @ 11:41 
Cheers phoenix89 for the confirmation.
pheonix89 27 May 2018 @ 9:56 
Been using it.

Works just fine.
AlphaAsh  [yaratıcı] 27 May 2018 @ 5:18 
Good news is it has. I'll see if it needs anything doing to this. Meanwhile you can test for yourself.
AlphaAsh  [yaratıcı] 27 May 2018 @ 5:17 
Is Masters of Nature updated yet? I haven't had time to check.
🐲Felesmiki🎖 27 May 2018 @ 5:11 
@AlphaAsh - Are u going to update this???, or should i just remove masters of nature?