A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

365 ratings
Crucible of Kings
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Tags: mod, overhaul
File Size
Posted
Updated
6.173 MB
6 May, 2018 @ 7:00pm
26 Dec, 2018 @ 12:30pm
18 Change Notes ( view )

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Crucible of Kings

Description
This overhaul mod seeks to provide a more challenging, slower, historical experience. This is a early WIP version with a new Vassals & Titles system, some campaign changes and basic battle changes. From some of the modders who created Divide et Impera for Rome 2 and Fall of the Eagles & Europa Perdita for Attila, this overhaul will have a similar focus but will be smaller in scope and implementation than those larger works.

Vassals, Claimants & Titles System
- Governors are now Vassals and gain titles from ruling a province.
- Faction leaders and Heirs also have their own titles.
- These titles are different for each culture type and location.
- When a governor loses his province, he becomes a Claimant for the title. If he regains it, he will regain the title.
- Vassals have increased influence, Claimants have reduced loyalty.
- Vassals can level up over time to become more influential.

Battle Changes
- Unit stats and battle system overhauled. Changes are aimed at making things slower and more tactical/realistic.
- Custom battle rosters have been edited to make factions a bit more unique. We haven't done campaign rosters yet.

Campaign Changes:
- Season effects added for provinces
- Small minor town garrisons added (1 at tier 1 + 1 per level, levy only)
- All factions can now loot cities when taking them
- Increased chances for random invasions, especially in later game.
- Rebalanced war fervor system
- Increased building cost/time and technology time
- Increased AI bonuses to help them out a bit
- The supply and food systems are a bit harder and have more of an impact, as does raiding.
- Increased various negatives from bankruptcy, fame levels, and low food.
- Increased diplomacy negatives from cultural differences.
- Increased AI aggression levels and army budget allocation.
- Various other changes to increase the challenge and slow down the campaign a bit.

Mod Compatibility
- Make sure to set battle difficulty to Normal or stats will be very off.
- Currently compatible with startpos mods (TPY mods) and mods that don't change any of the specific campaign changes we have right now. So, if you want to try 12TPY it will work with this mod. This may change in the future if we have to edit the startpos.
- Not recommended to use other battle or unit mods with this mod or you will get strange results.

Submods
No Minor Town Garrisons - removes the minor town garrison units

Recommended Mods
Any of RobbStark's variation mods should be compatible.

Links
TWC Forum Page[www.twcenter.net]
Patreon for the DeI Team[www.patreon.com]
Discord (DeI Public)[discordapp.com]


This is a long term project and this is a very early WIP version, so we appreciate any feedback.
437 Comments
frankie cartel 6 Dec, 2024 @ 11:17am 
does not work
Butterside down 28 Oct, 2024 @ 5:07pm 
If you like playing rebellion wack a mole. This is the mod for you.
Mumion der Unsterbliche 18 Mar, 2024 @ 9:52pm 
Update ?
Yabgu Nizam Pasha 19 Dec, 2023 @ 3:14am 
There are no garrisons in tiny cities.
The building information says it provides garrison, but it doesn't exist.
JonIrenicus 5 Dec, 2023 @ 1:17am 
Hey, late to the party, but I decided to give CoK a go since I love dresden's work. The description says this is a wip, so my question is if it is still worth downloading. Will it be a fun and playable experience?
KiRBEY 10 Jul, 2023 @ 4:17am 
Dam I hate skirmish cav
godspeed 7 Jul, 2023 @ 6:53am 
Also, Levy level archers are still worthless even with the FOK update. They will be decimated by javelins and only kill maybe 5 -10 of them beforehand. If left in skirmish mode they fall so far back that cavalry will pick them off meaning you have to always waste a support infantry unit for protection.
godspeed 5 Jul, 2023 @ 8:31am 
Does anyone know which file(s) control the AI unit number in a stack. I have played 4 campaigns and in all of them the AI seems to spawn only single unit armies (no mutli-unit stacks).
Warriordude 5 Jun, 2023 @ 2:50pm 
@KNOCK KNOCK ITS ME, BIG BIRD Sorry for the late reply. I haven't played Fall Of Kings with Crucible of Kings in awhile but when I did play them both together I don't remember having any problems with them?

You have to just check for yourself. I think the load order is FOK then COK. I did use AD878 skins with them and I think my load order was AD, FOK and then COK?
Sheph 3 Feb, 2023 @ 4:49pm 
This one. Who to contact? I'd like to feature the trait system in my own mod.