Killing Floor

Killing Floor

Ei tarpeeksi arvosteluja
KF-NorthBridge_v2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tunnisteet: Map
Tiedostokoko
Julkaistu
51.132 MB
13.5.2018 klo 11.14
1 muutos ( näytä )

Tilaa ladataksesi
KF-NorthBridge_v2

Kuvaus
A bridge surrounded by buildings and close to the north mountains. The ZedApocalipse has also arrived here. How are you going to survive?

External link: https:// bit. ly/2GcRiaN
7 kommenttia
Meffius  [tekijä] 29.5.2018 klo 14.47 
Damn, lot of things to memorize. :P thanks for the advices, man. I'll try to fix the things you mentioned later.
Ryder.J 29.5.2018 klo 6.06 
Then you go into the textures package tank_T.utx and right click the textures you need and do "duplicate", in the window name the package "myLevel" and name them.
Then you go to myLevel in staticmeshes browser click the tank and define in the material slots the new textures you created in your myLevel in texture browser.Might seem complicated but it is not, just requires you doing it a couple times to get the hang of it.

Anyway good job, next time put some more detail into the map, very nice job for first map.
Ryder.J 29.5.2018 klo 6.06 
Now i know what you were mentioning with the rom package, for instance the big tank, the way you can put it in the .rom instead of using the .usx and utx is, you place the tank in your map, with the tank highlighted you go into the staticmeshes window, then go to edit and create from selection, then in the small window you name the Package name as "myLevel", you can name a submenu and the tank name as well, then the tank will appear in the static mesh browser under "myLevel".Then you go check which textures the tank uses under the tank_sm.usx in staticmeshbrowser, look in materials when you press the tank model.
Ryder.J 29.5.2018 klo 6.05 
Nice small map for first time :)

Couple things, you need to edit the zoneinfo actor, under zone light and adjust distance fogend value because buildings are disappearing because of the draw distance and it looks not natural when you are far away and closing in on them.Something like 8500 should fix it.

Another thing the spawn zone, right in front of the ramp when you go to the sublevel is glitched and some zeds die jumping from the small fence ramp, you need to test it.
Ewgene 20.5.2018 klo 4.52 
@Vasily #OLA: no u
Aoinas 16.5.2018 klo 8.08 
bad:steamfacepalm:
AermisKDoom 14.5.2018 klo 17.13 
I'm amazed people still make mods for this game, map looks nice. I'll try it out when I have time to download it (And will edit acordingly)