INFRA
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INFRA Complete Guide and Walkthrough [Ch.9 - 10] [2018]
By LastNonak and 1 collaborators
Complete Guide for the ninth and tenth chapters of INFRA, including all collectibles with images separately from the game walkthrough. Written in June 2018
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CHAPTER 9: TO SAVE A CITY [Walkthrough]
Total of Collectibles in this chapter:

Missable Achievements: 7
🏹 Geochaches: 7
🗎 Documents: 25
🔨 Repairable Spots: 1
🖻 Photographs: 37

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After finally returning to our office, we get the info that the nuclear power plant is in a pretty bad shape due to the recent events. So we continue our journey onwards toward that Nuclear Power Plant in order to save this city
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Map 1: Turnip Rail Yard
Total of Collectibles in this module:

Missable Achievements: 0
🏹 Geochaches: 2
🗎 Documents: 1
🔨 Repairable Spots: 1
🖻 Photographs: 5


Video Guide

https://youtu.be/6KYZn-OUymQ


Walkthrough

As soon as you get out of the car, photograph the fallen tree next to the car (P1). Don`t go up the stairs yet, but continue moving along the road. You`ll pass a bridge. Photograph the damaged cement underneath (P2). When you reach the garage, go all the way along the rails to the right until you reach a broken electricity box that you should photograph (P3). Go even further along the train. Soon a geocache will appear beneath the train. Take it (G1).

Photograph the broken pillar of the bridge next to you (P4). Remember the container next to you. We`ll come back to it later. Move to the area far far behind the garage. There`s a small make-shift bed here. Unterneath the palettes at the back of the bed is the second geocache (G2). Climb into the garage by using the ladder and photograph the damaged window inside (P5).

Place the two fuses which you can find inside the garage inside the fuse boxes, then go inside the control room. Set the switches inside - which are powered now - to the positions
1 3 6
2 4 5

to fix this device (R1). Turn the switch on and smash the item against the garage door in order to make it open. Take the key from the chest in the garage, then leave it through the front door.

Return to the container we talked about earlier and enter it by using the key. Take the USB out of the computer (D1). Return to the car we talked about at the beginning. Go up the stairs next to it and ring the bell for Rob.

Note: If you did not save Robin for some reason in Ch.8 Module 1, you have to bring some beer from the garage to the guard in order to be let it

Let Rob finish speaking (I did not do that during the video walkthrough thus wasting two minutes of time) and then call the guard to be let in.

Map 2: Turnip Hill
Total of Collectibles in this module:

Missable Achievements: 6
🏹 Geochaches: 1
🗎 Documents: 10
🔨 Repairable Spots: 0
🖻 Photographs: 12


Video Guide

https://youtu.be/fQUq_hYp-20


Walkthrough

This place is a hotspot for achievements. And possibly the worst module of all. Photograph the damaged cement to the right (P1). Go into the courtyard. We`ll call this the main courtyard from now on. First go to the left. There are some stairs leading into a club here. Take the three coins from the staircase. Backtrack and go into the middle of the main courtyard. Photograph the damaged cement on the wall to the right (P2) and above the O-Market (P3).

Take the coin from the bench near the vending machine. Take the bottles and cans from the main courtyard into the O-Market and get at least 5 coins out of the recycling machine. Go to the vending machine, insert 1 coin and select Random. Grab the key out of the vending machine. Go through the tunnel left of Osmo Olut and photograph the damaged cement at the ceiling at the back of the tunnel (P4).

Return to the main courtyard and enter the main building. Enter the elevator, insert a coin and move to floor 2. On this floor go to the left and photograph the broken ceiling (P5). Grab the coins from the table and use the key to enter the door at the back. Collect all the coins in this duck room. Then take the key to the stairs with you and the blue duck in the sink. Return to the staircase near the elevator and use the keys to go back to the courtyard.

Quack?
Find the barrel with the red 3 on it and place the blue duck inside. Then leave. Aftter you hear a sound, return. You`ll get this achievement as well as a lot of coins.


In the main building, enter the elevator and go to the fifth floor. Get out of the elevator and into the hallway to the left. Photograph the broken pipe above you (P6). Go into the hallway in the opposite direction. Behind the container there is a geocache (G1). Move to the sixth floor afterwards.

After you reach the sixth floor, push the fifth floor button inside the elevator. Quickly get out and jump onto the elevator. Push the small button on here. Get out onto the sixth floor again and call the elevator. Jumping on it while it moves up will lead you to a secret floor. Up here photograph the note on the table (D1) and grab the coins and key. Jump through the hatch onto the sixth floor again and unlock all the staircase-doors.

Overdose
Go to the third floor and move to the left. Open the door here with the code 0234 to gain access. Inside, get the key and photograph the dead man (D2), the aquarium (D3) and note on the table next to it (D4).

Return to the second floor and ring at Rob`s door. He´ll give you the objective to retrieve a specific tool. We`ll be on the lookout for it from now on. Get to the fourth floor and move to the left. Open the door here by inserting two coins into the canister. Photograph the hole in the wall in the room to the left (P7). Go through the hole into another apartment. There`s a document in the office to the left that you should read (D5). Leave the room and you`ll find yourself in the second apartment complex.

Go to the staircase and into the opposite direction. Grab the coins down here. Go two floors up. You`ll need an access card and a fuse here. Go up one more floor and grab the fuse up here. Insert it into the fuse box on the floor one floor below you. Lower the bridge by using the controls next to the fuse, then go up one more floor and jump on the drawbridge. You`ll reach the third building.

Go into the offices to your right and photograph the projection screen (D6) as well as the broken window (P8) and the damaged balcony behind it (P9). Climb through this window into a secret room. In here, grab the purple keycard and photograph the document on the table (D7). Also photograph the shattered window here (P10). Return to the offices.

Go into the offices on the other side of this floor. Grab a key in a room to the right. Open the office door with this key and photograph the document inside (D8). Go to the roulette machine on this floor and use it.

Spin to win
Save your game. You`ll need to farm coins now. Save your game, insert all coins you got into the slot machine and start the game. If you lose, load your previous save. If you win, save again and start anew. Continue until you`ve got at least 150 coins and this achievement. The achievement will unlock when you`ve got a the jackpot. Could take a while.

Use the keycard on the door opposite of you and take the elevator down. First go into the garden to your left. Go through a small door next to a parking lot to you reach the backyard. Photograph the broken machine to the right (P11).

Rob`s gift
Grab the top left tool out of the toolbox next to it. Go back to the elevator and return all the way to the second floor of the main building. Use the slot on his door to hand him the tool from the backyard. You`ll be awarded with this achievement.

Ring the bell at the room at the other side of this floor to be handed a passport. You`ll need to have gotten the 1000$ from the ATM in the Metro in Chapter 6 to get this achievement. Hand him the money and he`ll give you the passport. Go into the main courtyard.

Underground Justice
Go to the ticket machine underground, put the passport in the slot and buy a ticket with 99 coins. Photograph the reactor tunnel to the left (D9). Now save your game. Start the minitrain and follow the path afterward. You`ll reach a blast door. Enter a random code to gain this achievement.

Error
Take the same steps again, but this time enter the code 4027 at the blast door to gain this achievement.


Load back your save before you started the minitrain. Go back onto the main courtyard and into the small building at the other side. Pay 25 coins to read the document inside here (D10). Go all the way back to the third building and take down the elevator again. On your way to the third building, also photograph the fuse box with which you have to lower the bridge again (P12).

At the bottom of the backyard, ring the bell at the funeral home. Move the biowaste from the barrel to the right into the designated garbage bin in the yard next to you. Go into the funeral home and enter 10 coins into the coin box to finally leave this area.

Map 3: Turnip River
Total of Collectibles in this module:

Missable Achievements: 0
🏹 Geochaches: 2
🗎 Documents: 2
🔨 Repairable Spots: 0
🖻 Photographs: 5


Video Guide

https://youtu.be/wtbEprP4OIA


Walkthrough

Leave the tunnel and photograph the make-shift grave to the right (D1). The toilet stall to the left has a geocache underneath (G1). Go through the tunnel on the right. After exiting the tunnel, grab the tool from the chest on the left. Cross the bridge and photograph the broken end (P1). Use the tool to crash the bridge and land on the other side of the river.

Go up the staircase. There`s a geocache on the top of the pillar to the left of the stairs (G2). Don`t mind the car. You`ll soon see a missing railing to the right that you should photograph (P2). Get onto the crane and pull the crank above you. On your way photograph the bridge above you (P3) and the tree at the end of the cable line (P4). Pass through the tunnel on your left and photograph the mushrooms at the end of it (P5).

Enter the hut and photograph the note inside (D2). Turn the two switches near the fireplace. Go up into the bathroom and flush the toilet twice after turning the switch above it. Go through the extinguished fireplace thus leaving this module

Map 4: Rosenthal's Villa
Total of Collectibles in this module:

Missable Achievements: 1
🏹 Geochaches: 1
🗎 Documents: 12
🔨 Repairable Spots: 0
🖻 Photographs: 4


Video Guide

https://youtu.be/p5PMjr8A4Ck


Walkthrough

Leave the tunnel to find yourself in a backyard. First go to the right and photograph the boathouse here (P1). To the left of it in the bushes is another geocache (G1). Go into the front yard and photograph the front gate (P2). Get into the kitchen by using the back door near the backyard.

Go through one of the doors in order to reach the entrance hall of this villa. First enter the dining hall. Grab the keys from the shelf on the left. In the next room, grab the keys from the table and listen to the audio tape next to it (D1). Return to the entrance hall and enter the smoking room on the other side. Here`s another audio tape you should listen to (D2). Go through the door at the back to find a damaged floor. There`s a knob in it. Grab it and take it with you.

Enter the office in this hallway. In here, photograph the document on the table (D3) and place the knob on the wall next to the painting. Go back to the entrance hall and up on the second floor. The second knob lies there. Take it to the office.

The jar of death
Place the two knobs near the painting in the office-wall to find a secret hatch. Photograph the document inside (D4) and then take the document (D5). You`ll get this achievement now.

Return to the hole in the floor you took the first knob out of. Photograph it now (D6). We`ll collect some more document-photos now. Return to the smoking room and photograph the table with the audio tape (D7). Photograph a secret hatch at the bottom of the bookshelf in the corner of this room (D8) and the bloodstains on the palette next to it (D9). Push out a book from the bookshelf and photograph the hidden gun (D10).

Go into the front yard and enter the small building on the right. There`s a note in the kitchen (D11) and mushrooms in the bathroom (P3). Take the matches from the table and enter the storage room. Photograph the dynamite on the top shelf here (D12). Go down the stairs and photograph the hole in the wall (P4).

Place 4 wooden planks inside the machine and light it with your matches. Grab a valve from the kitchen and place it on the ceiling in the cellar. Turn it. Then turn the two other switches on the machine. Wait a minute for the machine to fully activate. Afterwards, go through the tunnel to leave this module.

Map 5: Boat Ride
Total of Collectibles in this module:

Missable Achievements: 0
🏹 Geochaches: 1
🗎 Documents: 0
🔨 Repairable Spots: 0
🖻 Photographs: 11


Video Guide

https://youtu.be/s8FKxicKofc


Walkthrough

Climb the ladder up into the boathouse and photograph the asbest there (P1). Turn the handle and jump to the other side. Get the motor and place it on the boat. Return to the boat by using a chest and then start it up.

You`ll find yourself in a maze. I don`t have the exact directions in this text walkthrough. If you want exact directions, i suggest watching the video guide. On your way through the maze, photograph a broken electricity line above you on the right side (P2) and some fallen trees on the opposite side (P3). You`ll soon reach a rather big area with a fallen tree on the right (P4) and a fallen tree on the left (P5).

Continue until you reach a flooded truck that you should take a photo of (P6). There`s a large flooded farmhouse next to it with some asbest inside (P7). Exit the maze on the other side to reach a forest.

Photograph the flooded car in the middle of the forest (P8). Enter the small tower next to the car. Inside there`s a geocache on the top shelf (G1). On your way through to the next building, photograph the flooded bus station to the right (P9). Photograph the fallen tree outside of the building (P10). Leave the boat, take the key from the parking lot and enter the hallway.

Go upstairs and photograph the hole in the floor (P11). Go downstairs, turn off the power and then jump through the hole upstairs. Grab the access card, turn the power on again and get onto the boat. The gate to the right should now open automatically. Go inside the D1 building thus finishing this chapter.

CHAPTER 10: REDEMPTION [Walkthrough]
Total of Collectibles in this chapter:

Missable Achievements: 2 (+ 3 Endings)
🏹 Geochaches: 0
🗎 Documents: 7
🔨 Repairable Spots: 2
🖻 Photographs: 22

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We`ve reached the nuclear power plant. Will Mark be able to save the city and finally end this insane workday?
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Map 1: Blackrock NPP
Total of Collectibles in this module:

Missable Achievements: 1
🏹 Geochaches: 0
🗎 Documents: 1
🔨 Repairable Spots: 0
🖻 Photographs: 11


Video Guide

https://youtu.be/p7uXsUThUBw


Walkthrough

Soon you`ll reach the main door of the nuclear power plant. Photograph the broken window of one of the doors (P1). Enter the plant and go to the main staircase. Photograph the flooding one floor beneath you (P2). Go up to the fourth floor. Photograph the damaged cement on the left wall here (P3). Go up the spiral staircase behind the central door and take the access card from the top (Note: According to a comment you can take another picture up here - broken cement between two generators). Use your access card to access the second floor.

Cross the building by using the oberhead crossing. Continue going forward until you reach the security room. Grab the key from below the glass pane. Go back to the overhead crossing and take the door there. Go up onto the roof from here and into the main building by using the keys. You`ll reach a gigantic room.

Photograph the flooding at the bottom of this room (P4) and the steam leak to the left (P5). Crawl along the top of the crane in order to photograph the machine in the middle of the room (P6) and the steam leak at the other end of the room (P7). Return and jump into the crane control room. You don`t have the keys for it yet.

Photograph the damaged window opposite of you (P8) and jump through it into the control room. Grab the yellow access card in here and unlock the door to the hallway opposite of the security room.

Locksmith
Unlock the security room with the access card and grab another access card in here. Go back to the previous building by using the overhead crossing and unlock a door on your right by using the new access card. Talk to Carla and Amit in order to receive this achievement.

Return to the control room and take down the stairs in the gigantic turbine hall. Open the door on the second floor below you with the access card. You`ll find a document in here (D1). Start up the yellow generator in here and grab the crane control key from the keybox next to the note. Return to the top of the crane by using the roof staircase. Flip the switch on the top of the crane to Auxiliary.

Get in the crane control room, enter the key into the designated position and push all buttons on the left of the crane to activate it. Sit down and move the walkway near the gap at the back of the turbine hall... it does not have to be exact. Don`t worry. Get on top of the crane again and crouch to the other side of the turbine hall. Go down the ladder on the right and jump over your improvised walkway to the other side.

Enter the generator room and photograph the flooding (P9). Try to turn on the generators anyway. Leave the room through another door to find yourself in the turbine hall again. Go up the stairs here and through the gate into another area. At the bottom of the next staircase are some barrels you should photograph (P10). Go through the open door into another hallway. Don`t use the next door in the hallway yet. Instead, photograph the damaged cement at the end of this hallway (P11), then use the door in the middle to leave this module.

Map 2: Blackrock NPP Reactor 1
Total of Collectibles in this module:

Missable Achievements: 1 (+ 3 Endings)
🏹 Geochaches: 0
🗎 Documents: 6
🔨 Repairable Spots: 2
🖻 Photographs: 11


Video Guides

Guide for the normal repair method
https://youtu.be/9moUcOW_FBA

Guide for the secret repair method
https://youtu.be/QYirX-vAu4c


Walkthrough

In the next room, photograph the flooding (P1). Crawl through the vent into the next generator room. Start all three of the generators, then go into the control room next to them and hold the raise button until the needle stops at the Sync marc. Then push the breaker button. Do this three times to fix these generators. If you fail, just restart the corresponding generator. Leave the generator room by using the blast door.

You`ll reach another hallway. To the right is another flooded blast door you should take a photo of (P2). Also try to enter the generator room again and photograph the broken button (P3). Use the blast door on the other side of the hallway and enter the elevator to reach the reactor hall.

Save the game. Warning: From now on, you`ll decide which ending you want to get. If you want to get the good ending, continue following this guide and fix all the issues described. If you want to get the normal ending later on, do not fix the pump issues in the reactor hall

Photograph the broken cement on the roof of the reactor hall (P4). Enter the offices. Grab a fuse out of there and take a button out of the second shelf from the bottom. The control room to the left has got another document in it that you should photograph (D1). Take the pump 2 key next to it with you.

Go into the reactor hall and take the staircase to the right. Place the fuse in the fuse box at the bottom. Unlock the other staircase by using the pump 2 key and place the main button directly on the device to the right. We`ll need to find 2 more fuses now. Go up the stairs. Here are two more fuse. Place them on the bottom of each staircase, increase the speed until the green light shines and push the button above them afterwards.

Return to the office building and take a photo of the dynamite there (D2), then take the opposite door into the control room. Push the button in there to fix this place (R1). Return to the elevator and take it down to finish this times passage.

In the next area, photograph the damaged cement to your left (P5) and the flooded area to the right (P6).

You`ll have the choice between the two different repair methods here, so save your game.

Repairing the reactor via the secret method allows you access to a few hidden photo and corruption spots and unlocks the Behind The Scenes achievement, but requires a high document score to perform.

Repairing the reactor via the normal method does not have a document requirement but does not allow access to the hidden collectibles or achievement.

Endings 1 and 2 can be unlocked through either repair method as they depend on your photo and repair scores instead.

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Normal repair method: Go into the reactor hall and push all the rods hanging from the ceiling into the reactor by playing the minigame.

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-This repair method will only be available if you documented enough corruption-
Secret repair method: Climb over the chests to a secret door. Your boss will tell you the code. Enter the secret area. In the first room photograph the vial below the table (D3). Don`t pick it up though. In the next room photograph the map (D4) and the document on the table (D5). In the next room is another audio tape (D6) and a mushroom toilet (P7). Photograph the flooded control room next (P8), the flooded flood door to the left (P9) and the broken minitrain behind the door (P10).

Behind the scenes
Go into the flooded room and play the minigame in order to save the city. Just try to match the nodes in front of you the color pattern to the left. Push the buttons on the device in front of you until all colors match. Then push the main button to the left to fix this plant (R2).

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Return to the elevator and take it up. There`s one more spot of broken cement to photograph (P11) before entering the helicopter and finishing the game.

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I hope my guide helped ;)
Thanks for reading

-Nonak

Collectibles [Chapter 9 - Map 1]
Module 1: Outside Turnhip Hill



P1

P2










P3

G1










P4

G2










P5

R1










D1


Collectibles [Chapter 9 - Map 2]
Module 2: Turnip Hill



P1

P2










P3

P4










P5

P6










G1

D1










D2

D3










D4

P7










D5

D6










P8

P9










D7

P10










D8

P11










D9

D10










P12
Collectibles [Chapter 9 - Map 3]
Module 3: Wilderness



D1

G1










P1

G2










P2

P3










P4

P5










D2


Collectibles [Chapter 9 - Map 4]
Module 4: Deserted Villa



P1

G1










P2

D1










D2

D3










D4

D5










D6

D7










D8

D9










D10

D11










P3

D12










P4


Collectibles [Chapter 9 - Map 5]
Module 5: Boat Ride



P1

P2










P3

P4










P5

P6










P7

P8










G1

P9










P10

P11


Collectibles [Chapter 10 - Map 1]
Module 1: Nuclear Power Plant I



P1

P2










P3

P4










P5

P6










P7

P8










D1

P9










P10

P11

Collectibles [Chapter 10 - Map 2]
Module 2: Nuclear Power Plant II



P1

P2










P3

P4










D1

D2










R1

P5










P6

D3










D4

D5










D6

P7










P8

P9










P10

R2










P11

61 Comments
kushie14 20 May @ 1:54pm 
How much time are you given in the reactor? I ran out of time, but thought I'd have enough time while doing the endings.
lightwo 22 Sep, 2024 @ 3:58am 
> Go all the way back to the third building and take down the elevator again.

This isn't necessary if the BC door has been opened from the inside. It can be taken again to go back in.
bungos23 13 Sep, 2024 @ 6:57pm 
I have completed all repairable spots but I'm not getting the achievement
bungos23 13 Sep, 2024 @ 6:40pm 
I can't get the just leave it to me achievement for some reason
Mabra 14 Apr, 2024 @ 5:30am 
Where are you supposed to find the code 4027 for the ERROR and ??? achievements ?
LastNonak  [author] 13 Mar, 2024 @ 4:54pm 
Thanks. If you have some concrete examples, I'll correct them.
Some of those confusions might stem from the fact that I'm not a native english speaker. And 6 years ago, when I wrote this guide, I definitely spoke it even less. Though using "bottle" instead of "glass cup" sounds like a major oversight that should not have occurred.
Doze_D 13 Mar, 2024 @ 12:17pm 
Good enough guide, finished the game using this. But there's obviously some confusing writing in some parts and some wrong words used for things, such as glass flask/cup described as a bottle etc.
TabBuddie 2 Feb, 2024 @ 9:57pm 
@Sleeper apparently its just a covered corpse model.
Sleeper____ 13 Jan, 2024 @ 12:34pm 
Has anybody found out what's behind the Blast Doors after taking the minitrain and elevator down to the cavern. The achievement pretends that putting in the code bluescreens your device, so I'm wondering if anybody did some dirty work and cheated their way in.
Kindmanathome 11 Jan, 2024 @ 2:06pm 
thanks