Heroes & Generals

Heroes & Generals

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How to get "Rich" in Heroes & Generals
By Omar Little
How to get "Rich" in Heroes & Generals is a guide on how to make lots of credits, or make them efficiently. It is of great importance to get credits, so you dont have to whip out your moms credit card like a pu55y. Now come, and read a good guide to gaining credits.
   
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-=BEFORE READING=-
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Much of this will change as the game is updated. More statistics will be added, aswell as tips. Good luck, and enjoy the guide! Feel free to comment on what I should add, and if theres anything I should fix! Please feel free to leave a comment on this telling me what i should add or what i should change, and give it a thumbs up!


COMING SOON

I will be making a guide to high tier weapons, giving details on their damage, recoil, etc. This will also include alot of my personal experiences with these weapons, and how to mod them in diffrent ways for stability or fire rate, etc...
Watch out for it!
The Infantrys Guide to Credits
As an infantry man, it is your objective to push points, not camp like a b1tch with a sniper. In order to make money, you cant be running an OHK infantry sniper rifle. In this section I will start by listing the big DONTS of credit making.
  • One, Infantry snipers. If you are one of these and expect to make a good profit every match, stop that habit now. Sniping is for Recons, which will be another section in this.
  • Two, Grenade spammers. I know when people first start out they think that it will be profitable to be using a grenade. But thats not true at all. These will drain minimum of 1k each match, and upwards of 3k if you are an avid user. It isnt worth it, so unequip and carry on.
  • Three, Anit tankers. You may be saying,"But Pablo, thats such an amazing way to get money! I can just farm tankers until I start flipping a profit!" No. Dont do this unless you are actually trying to become an anti-tanker. H3's are the best option if you do, but S.T.S and Bazookas are credit crunchers, spending a minimum of 2k a match, and upwards of 4k. This is a bad idea.

Now that we are done listing things to avoid, lets get to things you should do as an infantry.
  • One, Capture objectives. Capturing objectives are an amazing way of gaining credits, and farming XP. Its a core mechanic aswell, being the way you win the match. Always rush for a capture, and never turn down an opportunity.
  • Two, Get kills. This isnt the best way of getting credits, but it is one way. Make sure you dont have too many mods on your weapons, decreasing repair costs as much as possible. Kills are also another way of getting lots of credits, so its a good idea to start grinding the krauts, or whatever your playing against.
  • Three, Using picked up weapons. This is a no brainer, being that you dont have to repair them when you use them. If you find a good weapon, youve hit a gold mine, being able to grind ribbons with it and gaining credits.
These were all good ways of gaining credits. This should help you gain credits as an infantry, so now lets move on to a diffrent class.
The Pilots Guide to Credits
Pilots, such a skillful class. Graceful, metallic birds propelling themselves through the sky only to most likely crash into a tree showing off to your friend or squadmate, who youll never see again. Pilots are fun, and have the potential to be milked for credits. This will go like the infantry guide, starting with the DONTS of a pilot.
  • One, Crashing your self, or dying in general. Spawning in a plane is expensive, and when your dying alot, the cost can rack itself up very fast without you realizing. Spawining in can cost from 200-500 credits, which doesnt seem like alot but itll accumulate quickly.
  • Two, Wasting bombs. Bombs are key to doing mass damage towards enemy vehicles like APC's or Tanks, but aswell as large groups of infantry. Just like your plane, bombs cost to repair aswell, although being cheap, its something to keep track of.
  • Three, Destroying enemy paratrooper planes. Now sometimes this can be helpful if the majority of the enemy team consists of paratroopers, but usually its just seen as a ♥♥♥♥ move. Not only does it give you a measly 15 XP for destroying it, you are causing those enemy paratroopers that could be killed in the air whist parachuting, but pushing them farther away from the objective, taking the plane longer to spawn.
Now that the negatives have been listed, lets take a look at how to make good credits.
  • One, Destroy vehicles such as cars, motorcycles and APC's. These give you 55-75 Xp each, transfering to about 50-100 credits per destruction. This can rack you up money quickly.
  • Two, Destroy tanks, APV's (Anti Personnel Vehicles - Recon APC's), and planes. This is obvious, but destroying tanks and planes and APVs are the best way of making credits. Tanks vary in currency gained, making light tanks the lowest profit, and heavys the highest. APV's count as a light tank, so it counts as much destroying a tank. Plane destructions cash out at around 250-350 credits, getting a substantial amount of money per.
  • Three, Tactically bomb. Dont bomb solo infantry, because that wont get you ♥♥♥♥♥♥♥♥♥. If possiblem bomb moving cars with atleast 2 players inside. This assures you making a profit. APC's are a big target for bombing, which is the most recommended to bomb.
  • Four, Kill infantry. This is a no brainer, getting little credits but still profit. Each shot from an MG is .01 credits, so shooting infantry with MG's will get you the most profit. Dont waste AP/APCR on infantry, its a waste of credits.
Now that thats behind us, lets move onto the next section.
The Tankers Guide to Credits
Tankers, the metal beasts we call vehicles. These either make or break your experience, completely decimating your team, or destroying the enemy team at a choke point.Theyre very helpful, and with a good user, can make good credits. Lets start with negatives.

  • One, NEVER use HE (High Explosive) shells. These things are demons. Of course, they are amazing at anti infantry, but alas, they cost 2-5k each match if you main them. Dont use them, its a big credit cruncher.
  • Two, If you can, dont use APCR on cars/motorcycles. If you use AP shells, it conserves credits, costing less to repair. APCR are mainly meant for tanks, so dont waste money that doesnt need to be used.
  • Three, Never go out in the open! Play smart, if your exposed youll get shot up by a plane, or even worse AT'd by an infantry man. This will make you pay for your tank, and you want to stay alive as long as possible.


Now that some negatives have been listed, lets go onto the things you should do.
  • One, Hunt enemy tanks. This is the no-brainer, because thats kind of what your playing the class for. Credits vary from each type, going from 200-400 credits per tank destroyed, so get grinding.
  • Two, Stay on the move. Staying in one position for too long can draw unwanted attention, so you want to stay mobile. This will make it harder for AT Soldiers to kill you, aswell as other tankers to hunt you down.
  • Three, always have a buddy or infantry man with you to protect yourself from AT's. AT's are the most annoying part of the game for tankers, because its so overpowered. 2 H3s, 3 S.T's, 1 mine, doesnt matter. Having a friend to secure you will allow you to save credits, not having to spawn in anymore.

Now that some things have been listed, lets more on to the next class.
The Paratroopers Guide to Credits
The paratroopers are special, being able to drop onto any point on the map, no matter if its theres or the enemys. This gives them a step over everyone else, but are able to be spotted and shot down whilst parachuting. Lets start by listing some things that you shouldnt do while using a paratrooper.

  • One, use AT. Its one thing if your using a paratrooper as a dedicated AT'r, but if your not, dont do it. Remember, as a paratrooper you only have 6 slots of space. With that, AT takes up 2-3 slots, leaving you without a rifle, and with a pistol. Pistols are also pretty expensive to repair depending on which your using and what mods are on it.
  • Two, dont pull your chute last minute with freefall badge. Yes, this is the greatest thing ever, but there was a nerf to it and you can no longer pull your chute 3 meters from the ground. You now need about 50 meters of safety, or 164 feet if you dont know how much that is. You can still use it, but be cautious because a suicide respawn timer is one of the most annoying things in the game.

Now, lets list some things you should do.
  • One, land in strategic spots. Since your coming from the sky, you have plenty of opportunities to land in places you otherwise couldnt reach, such as specific rooves or trees. This can help you out in killing people, getting the drop on them (Literally).
  • Two, take advantage of being able to go to uncaptured spots. If your game is starting out, drop at the second line instead of the first, awaiting the enemy and potenitally getting more kills and a capture.
  • Three, invest in a high tier weapon. Some say this could cost you more in long term, but if you dont mod too hard you can flip a profit. Especially if you main paratroopers, investing in a PPS-43, FG-42, or Johnson LMG can get you good profit. My favorite personally is a scoped FG42 with a heavy spring.
  • Four, as Fb|| Lord death mentioned in the comments, kill enemy paratroopers. These sons of b1tches harass your infantry, capturing points after they move up to the next one. Killing them secures your advancement towards winning a match.
Paratroopers are a good class, considering that theyre able to suprise the enemies from the sky. This is a great tactical advantage and if used correctly, had the potential to make alot of money.
The Recons Guide to Credits
Ah, the recons. Such a tricky class when trying to make credits. This is going to be a diffrent section than the others, because whilst using a recon, profit sometimes isnt possible. Although recons are the most calm class of them all, it still isnt a good way to flip profit. Lets start with negatives.
  • One, dont rush cap points. Unless you have a pistol, it is a very bad idea to just rush a point. Idiotic, acutally. If your rocking an OHK, sure. You can one tap them, but what if you miss? A waste of money spawning in.
  • Two, Dont over mod. This seems r3tarded, because the point of getting a recon is to use an 8x with an OHK loadout, but sometimes that isnt needed. I, for example, am very good at hitting headshots. For that reason, i dont need to rock an OHK most of the time. I am perfectly fine with just using a scope and a bullet. This is controversial, but a good way to conserve credits and get profit.

There isnt alot of things you can do wrong, just aswell as things that are positive.
  • One, take it from range. The best way to rack up credits is by hitting very far longshots. This gives you more XP, aswell as more credits. You have a scope for a reason!
  • Two, make sure you peak from the left of a corner or tree. Reasoning being that you lean to the left whilst aiming in, making you more of a target peaking left. Keep this in mind while sniping.
  • Three, find a good perch, and stay versatile. The key is not to be counter sniped, or seeked out. Camoflauge is recommened, or a good bush. The ribbon Camoflauge helps too, not allowing them to see what direction you shot from.
Lets look at modifications. 8x scopes are the most expensive upgrade of any sniper rifle, so it is important to realize what you need and how far away you are going to be sniping. If you are only sniping 200-300 Meters, the 1st grade scope is much more worth your money. If you are sniping beyond 300 Meters usually, you may want to invest in an 8x.



  • 8x have a high upfront cost, meaning you are spending more money from the get-go.
  • 8x have a higher repair cost per shot, meaning you are spending more money as you are playing, while a 1st tier scope would be cheaper
  • Americans have a 2.2x Zoom for tier one scopes.
  • Germans have 4x Zoom for tier one scopes
  • Russians have a 3.5x Zoom for tier one scopes.
  • Tier one sniper scopes have a cheaper repair cost than the 8x scopes, so using them can be cheaper.
Each faction has a diffrent zoom for their tier one scopes. Americans having the worst, and germans having the best, whilst russians are happily in the middle. This usually comes to personal prefrence of factions, but germans are usually the most popular due to them having the greatest zoom. Although each tier one scope is diffrent, each factions tier two scope is an 8x universally.

DIFFRENCE BETWEEN FACTION SNIPERS
The M1903 Sniper rifle does the most damage out of every sniper rifle starting out, giving it its biggest advantage over every other sniper.





Damage Statistics
  • Damage 56.1
  • Damage Far 41
  • Rate of Fire 35 rpm
  • Near Range 174.9 m
  • Far Range 624 m
Recoil
  • Upward Recoil 1.4°
  • Rightward Recoil 0.163°
  • Recoil Variance 0.1°
Ammunition
  • Magazine Size 5
  • Reload Time 3.4 s

The Karabiner Kurz 98 is the most average bolt-action out of the three, with good range and good damage. Its the best choice, being the middle man of the rifles. Its recoil is decent, allowing you to shoot off rounds without losing your target too much.



Damage Statistics
  • Damage 54.4
  • Damage Far 41.2
  • Rate of Fire 34 rpm
  • Near Range 182.4 m
  • Far Range 673.6 m
Recoil
  • Upward Recoil 1.23°
  • Rightward Recoil 0.16°
  • Recoil Variance 0.1°
Ammunition
  • Magazine Size 5
  • Reload Time 3.7 s

The mosin does the least damage close, but does the most damage at range. Its drop off isnt too bad, and its recoil is good, being able to be controlled. Its range isnt the farthest, but once you pass it you are great on damage.




Damage Statistics
  • Damage 52.6
  • Damage Far 46
  • Rate of Fire 34 rpm
  • Near Range 161.7 m
  • Far Range 443.5 m
Recoil
  • Upward Recoil 1.8°
  • Rightward Recoil 0.3°
  • Recoil Variance 0.1°
Ammunition
  • Magazine Size 5
  • Reload Time 3.6 s

I hope the diffrences in rifles helped you, these statistics are very helpful for choosing a faction to main.

Recon is tough, and shouldnt be played as low levels. Reasoning is that your salary wont be able to keep up with repairs, so a high ranking recon is much more recommended. Remember peaking, and counter snipers. Stay versatile, and you will soon start to make profit.
The Anti-Tankers Guide to Credits
Anti-tankers are sometimes seen as gods, and other times seen as d1cks. In this, I will tell you from my experience, the dos and donts of the art of anti-tanking.
Camoflauge (Waste of Credits)
What Reto Moto calls camoflauge is bu11sh1t. Of course some are great, and give you a feel of being cool. Some help you actually blend in, but those are usually the most expensive. Dont buy these, they really dont help in the end. The good ones are 150k and up, most expensive being around 500k. For it to just add a visual that doesnt help to much, you would much rather be buying that ever-so-wanted Tiger II tank, or the ever so expensive PTRD. Dont waste your money, is the point.
Tips n' Tricks
These are following tips, coming from me personally. This is my opinion, so I dont expect people to agree with some of these views. This might be the longest part of the guide, because its gonna be accumulative of every single thing a 4 year long vet has to say.
  • Tip #1: Dont waste money on bullets for submachine guns. They wont do anything, providing a slight damage increase, aswell as decreasing stability. Pointless, absolutely pointless.
  • Tip #2: Dont waste money on adjustable sights. They cost 10k by themselves, and suck money away from you whilst doing virtually nothing.
  • Tip #3: The M1/M2 Carbine is much more useful with a scope. As you start shooting, the kickup of the barrel causes the iron sights to be unuseable. With a scope, it is a crisp picture, with a little zoom as a bonus.
  • Tip #4: The AVS is an amazing gun, but modding it with a scope and an URAH barrel makes the gun 200% better. It is amazing to use, makes it more stable, decreases fire rate, and does more damage. What more could you ask for?
  • Tip #5: Dont accuse anyone of hacking. Ive been around in this community for 4 years, and have only once seen a hacker, and he later got banned. As far as i know of there is only one hack software, which is also 60$ to buy. Whose gonna waste 60$ on hacks for a free to play game? Its just tiring after a while to see "Hes hacking" in chat all the time.
  • Tip #6: Dont use an AA gun to shoot down paratrooper planes. Not only is it super annoying for the paratroopers themselves, but the XP and credits you get arent worth anything from it. Dont waste your time, you could be capping a point right now!
  • Tip #7: Be creative with your gun names! Ive named plenty good ones. For example: my MG42 is called,"F11 To Pay Repects". Theres plenty funny ones ive been killed with, so feel free to make it yours!
How to hide your HUD
Just a video I out together, I hope it helps some of you. Useful for screenshots!
Authors Information
Hello, im Professor Boogie, or Pablo Escobar.
My username is quite cringy in game, but is just an old joke that i lost a bet to. You may have been killed by me, you may not have, but here it is

USERNAME: JMW_TheLegoKid

Fear me, for I have everything in the game.
I have played this game upwards of 4 years, having experienced the pain of being shot throught the walls by my backpack, or the horrific spawn camping of skirmish maps, and the old Mountain Town Map, with the barn (My favorite map back in the day btw). Basically ive been around for a while, and have had lots of fun in this game. I hope you all have throughly enjoyed this guide, and give it a thumbs up.
32 Comments
Atta 22 Jan, 2021 @ 10:05am 
I consider every other class in the game (except maybe the paratroopers because I haven't played them that much) not viable at making credits for a variety of reasons. Instead, I play these classes whenever there's a tactical need in a war match. Thus, I don't really care about credits, I just care about winning the game and since most of the time I use my own ATs I also care about making warfunds profit. Overall, I'll just use the best stuff even if it's more expensive (that also stands for Anti Tank infantry as I make very little to no money).
Atta 22 Jan, 2021 @ 10:05am 
The way I see things, the only viable way to make credits is by playing infantry with an effective (not good) weapon. Just what you need to kill and pickup weapons from other people. Furthermore, the most efficient way from my experience is to play Capture and Hold Infantry only in the following maps : Samrée Depot, Krepost Outpost and Colmar Hamlet. All other maps will most likely waste your time as you won't be as efficient.
Thbran 6 Jan, 2021 @ 2:20am 
if you want to kill ifnatry you have the starter tanks cheap :) well not for the Generals but for you :)
Marksman Max 3 Jan, 2021 @ 9:20pm 
Dunno about this guide, honestly. Anyone saying you'll run a profit with a scoped FG42 is on whatever meth the Germans were on during the blitzkreig.
Vulcan-H 24 Mar, 2020 @ 6:53pm 
great
anton cu curu de beton 20 Feb, 2020 @ 7:09am 
rip no america :c
Cato 16 May, 2019 @ 8:41pm 
tip for tanks: always bring a wrench
minister of chlorine 16 May, 2019 @ 1:23pm 
"tank busting costs 2-4k every match"
Nigga, I've had matches where I spent 8k maintenance only on H3s, but I bring a SdKfz for infinite fireworks, because Dynamite Lover is the tramp stamp of tank hunters.
[ECL]Mahogany 10 Mar, 2019 @ 11:40pm 
BE Russian
Buy DP-28
Buy Trigger and Sight
Profit.
♿ zewm 2 Mar, 2019 @ 3:16pm 
Feels like the Author has under 300h in this game. Very inaccurate guide with lots of false assumptions. Definetly earned yourself a dislike :magomg: