Star Trek: Starfleet Command Gold Edition

Star Trek: Starfleet Command Gold Edition

What a Romulan K10R *should* look like... :)
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"Copied the klingon K10-mesh to a new folder, colour-changed the textures, and linked the whole in the specs-file.

Does work quite well in the game, but I left the old R-K9-UI, since otherwise not all weapons would be displayed ( and some firing-arcs seemed garbled, too, when I tested the K-K10-UI, but maybe that's just because they were moved to odd places in the UI ) ."
8 Comments
the Quantum guy 20 Apr, 2021 @ 11:19pm 
@ShadowDrogon_79 ok but far a long time there was a rule in desining space ships well all the neselaes neaded to be in a viue of eacoder(thats why warbirds from next genaration had a void in te midle) so that model does not complay with tahat rule ps.that rule was first broken by the uss defiant
ShadowDragon_79  [author] 19 Apr, 2021 @ 11:05am 
@the Qantum guy :


As I already answered to darknash1 below, I only changed the texture, not the model ( which is from the Klingon K10 ).

The Klingon K10 , which storywise the K10R should be based on, has the exact same shape in the basegame.


I made this just because I was annoyed that the gamedevs were sort of lazy and reused the K9R-model for the K10R .
I actually like the model ( certainly more then the K9, at least ) , but I do see that other peoples' tastes can differ...
the Quantum guy 14 Apr, 2021 @ 2:48pm 
well i think a bit to much warp nesels :techpriest:
Glytch86 9 Nov, 2020 @ 12:07am 
V'GER - Do NOT use Vista combatibility.. why you'd even want to on a Win98 game is beyond me. Just set async to 0 and it works. I've been playing this game since Y2k, even played on WinME when i was saddeled with that horrible OS lol. Ive got it working on Every iteration of windows, even my Win95 rig.
CyberGhoul 4 Aug, 2020 @ 11:06am 
i have a problem my game is the steam version and i do everything the compatibility guide say: i put async=0 windows vista service pack and stuff but when i open my game it stays in a infinite black screen with music, any idea?
darknash1 2 Mar, 2020 @ 3:35pm 
I understand, they messed up the B-10 as well.
ShadowDragon_79  [author] 2 Mar, 2020 @ 2:48pm 
As stated, it's a retexture of the Klingon K10. The number of warp engines thus hasn't been changed by me.

The game normally uses the same mesh for K10R and K9R, while the original Klingon variants have different meshs - and that's what I wanted to port over to the Romulans here.
darknash1 22 Feb, 2020 @ 4:17pm 
To many Warp Engines.