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That's it.I tested it upon your post,it work well.Thanks for your posts!
Your picture that you created ( http://sand-storm.net/files/PC_Game/CSCZ/nav/ladder-fix-navigation.png ) is almost explaination enough :) Once I had a look at that pitcure, it made perfect sense to me how the fix functioned :)
"Meanwhile,I want to submit my heavily modified navs on minor official maps and custom maps anywhere,some of them are fully created from scratch and most of them are totally overhauled."
That sounds GREAT! :)
The two best places would be in the CS:CZ Community Discussions ( https://steamhost.cn/steamcommunity_com/app/80/discussions ), as well as the regular CS:CZ Steam Forums ( http://forums.steampowered.com/forums/forumdisplay.php?f=33 ).
You might also want to post an announcement over in the forums at Bots United ( http://forums.bots-united.com ) :)
I'm having a bit of difficulty understanding, but I think that you are asking how I created the screenshot(s) without any of the black borders (or in-game HUD) being displayed in the images?
If so, right here:
http://jasonwilliams400com.startlogic.com/snor/weeds/Counter_Strike/Game_Fixes_and_Patches/Counter-Strike_Spectator_Fullscreen.txt
http://jasonwilliams400com.startlogic.com/snor/weeds/Counter_Strike/Game_Fixes_and_Patches/Counter-Strike_Spectator_Fullscreen.zip
Also it helps to enter:
hud_draw 0
...in the game's console to hide any elements of the HUD graphics.
After talking multiple screenshots within the game, you will find all of the screenshots that you have taken in this folder:
C:\Program Files (x86)\Steam\UserData\########\760\Remote\80\Screenshots
...and the thumbnail images for the screenshots in this folder:
C:\Program Files (x86)\Steam\UserData\########\760\Remote\80\Screenshots\Thumbnails
The screenshots and thumbnail images will be named something like:
2013-05-06_00001.jpg
2013-05-06_00002.jpg
2013-05-06_00003.jpg
(YEAR-MONTH-DAY-SCREENSHOT#.jpg).
I then resized and pasted them all together INTO the FIRST main screenshot in the "Screenshots" folder mentioned above (e.g. "2013-05-06_00001.jpg") using Paint Shop Pro, and then saved the initial screenshot (e.g. "2013-05-06_00001.jpg").
Then I resized the new screenshot collage to 200x150 (thumbnail size), and saved that to the "Thumbnails" folder mentioned above using the same filename (e.g. "2013-05-06_00001.jpg").
Lastly, I restarted Steam, went to my screnshots, and uploaded it :)
P.S. Sorry, I had to split up all of these messages to 5 different messages, as the "Comments" section here in the Steam Community only allows for 1000 characters in a single comment LOL!
Meanwhile,I want to submit my heavily modified navs on minor official maps and custom maps anywhere,some of them are fully created from scratch and most of them are totally overhauled.
Which is good place for that?Steam Forum,Community Discussion in CZ,or any other place...
I wonder how did you create topic with non in-game composite screenshot in Screenshot area like this.
Your new ladder method really works great, and with your linked picture it makes perfect sense.
BTW, you REALLY should create a Steam Community Guide with your findings :)
https://steamhost.cn/steamcommunity_com/app/80/guides/
It's simple guidance about basic parallel method.I found other diagonal method for more complicated case.
Of course,vertical blue line dominate bot movement around ladder,though blue horizontal upper line and lower diagonal lines to each area which created in analyze process are very important.The process create such line to nearest area,but you can avoid it by raise or lower those area's z position.