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Сообщить о проблеме с переводом
The map's lighting is not consistent with the pink background. It's so dark you can hardly even see the Refractor's paint job.
The edge of the platform you're driving on can blend into other platforms in the distance, which is not good for track "readability". Also some turns in the track are not signaled very well.
If you're serious about the performance thing, cut down on the particle effects and the number of transparent objects that overlap. Every layer of overlapping partial transparency is another layer the GPU has to calculate.
The direction of the gravity fields is only indicated with particle effects. If somebody turns off particles to improve their framerate, they have no indication for the direction of gravity.