XCOM 2
44 평점
[WotC] Richards Weapon Pack [Old, Unsupported]
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
파일 크기
게시일
업데이트일
118.105 MB
2018년 6월 19일 오전 4시 44분
2018년 10월 25일 오전 7시 45분
업데이트 노트 5개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

다운로드 위해 구독하기
[WotC] Richards Weapon Pack [Old, Unsupported]

Richard님의 1 모음집
XCOM2 Mods by RICHARD
아이템 19개
설명
This mod gives your soldiers (and faction heroes) more variety in their loadouts and rebalances (and renames) a bunch of the games weapons so there are clear trade offs between types. It is very much a Work in Progress [WiP] and currently reuses existing game weapon models to make variants. If anyone would like to contribute models/resources to this pack please let me know!

Contents:
1/ Changes
3/ Config
4/ Issues
5/ Credits
6/ Other Add Ons

1/ Changes

I have added at least 1 variant for every primary weapon in the base game plus a few secondary variants. Once a tech is researched, relevant schematics will be available to purchase from engineering.
See this discussion for changes (there are too many to fit here)

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1416213922/1735468061771590613/

2/ Config

Go to this location in your Steam Workshop folder;
steam\steamapps\workshop\268500\1416213922\config

You can toggle a lot of weapon stats and options there.

3/ Issues

-The LW SMG mod will conflict with this one, do not use that if you are using this (as this contains that XCOM:mod within)
-TLE/TLP Weapons stats are based on those of the base game weapons so the unique TLE/TLP gear doesn't match the variants I've made (I plan to disable/hide these weapons)
-The Mobility bonus for the Skirmisher Bullpup and Reaper Vektor Rifle don't show up in the armoury but do work in-mission
-Weapon mods should work but I need to sort out the mods for some still (the visual side)
-I want to do Grimy Loot support, I've added a placeholder for it but will get on it later

4/ Credits

I made this mod based on the Unofficial Long War SMG Pack Mod for WotC so thanks to NStriker for porting that over and thanks to Pavonis Interactive for making the initial mod, it made some easy framework to add my own weapons.
Additional thanks to the Pavonis Interactive team for the SMG model and it's assets which are included within this mod.
Hot Blooded's Weapon Tweaks as I got inspiration from that and pilfered some code for sword stun chances :P

5/ Other Add Ons

Cost Based Ability Colors (Utility)
Color codes abilities based on AP usage. Is useful good, much fantastic, many recommend.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1289686596
댓글 97
Retheri 2023년 7월 10일 오전 8시 33분 
@Gentleman I checked the note and SMG definately has a range table. It uses the range table of shotgun/bullpup.
Gentleman 2020년 6월 13일 오후 11시 03분 
huh I don't know if I'm missing something but the smg weapon in this mod doesn't have a weapon range. Pretty sure the creator doesn't care about this mod anymore and not gonna fix it but if anyone else wonder why your not getting 100% shot chance or really close to it but get a high 90% from sniper distance it could be that there is no weapon range for the smg.
TannerA 2019년 2월 26일 오후 6시 44분 
can this support Resistance Firearms ?
Kevin Flemming 2019년 2월 26일 오후 1시 13분 
I appear to be getting a lot of ":img" previews of the weapons and them not appearing when equipped. WOTC, and I don't have the LW SMG mod installed.

These are the weapons not working correctly:

DMR x 2 (certain there is only meant to be one?)
Battle Rifle
Combat Shotgun
SAW
Combat Blade
Handgun x 2 (again, only meant to be one?)

Aside from some Mass Effect weapons (which work fine), I don't have any others.
SHERmaan 2019년 1월 22일 오전 11시 24분 
This is some amazing work man, keep it up!
Dark_Wolf985 2019년 1월 10일 오전 6시 44분 
@Richard Any way you could add mobility/detection bonus toggles/value configs for all weapons? I'd love to use these weapons as replacement for the vanilla ones since I could rebalance the entire weapon system with these. Thanks for the work brother!
Wolf-Rayet 2018년 11월 20일 오후 10시 46분 
Thanks for this it looks great so far!
Deadput 2018년 11월 17일 오후 7시 27분 
Don't know much about your plans in general but besides what's already been recommended (Sparts stuff, Plasma weapons mod) Veehementia has been porting some old X2 weapon mods for wotc including some of Spart's stuff. https://steamhost.cn/steamcommunity_com/id/veehementia/myworkshopfiles/?appid=268500&p=1&numperpage=30


The 40K Autogun mod for now has a weapon with visual weapon mod support and looks like it can fit in the X2 aesthetic quite well, problem is it's only a Conventional weapon model for now https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1565020466

Don't know if I can link it here but the LWOTC team were working on a weapon pack and have a version on their github with plenty of models, haven't got to far with them but there might be something there you could use.
Lithe 2018년 11월 8일 오전 5시 28분 
@Richard, I think so, but I haven't had the opportunity to comprehensively test.
Richard  [작성자] 2018년 11월 7일 오후 12시 09분 
@lithe it might be possible to make them their own type like how the lw secondary weapons function. Does the +2 mobility still take effect.