RimWorld

RimWorld

66 ratings
More Slaves [B19]
   
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24 Jun, 2018 @ 9:44pm
18 Oct, 2018 @ 7:49pm
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More Slaves [B19]

Description
************************UPDATE***************************

More Slaves [1.0]

************************UPDATE***************************

***Should be the last time i create a new page for new versions, did not update in place for the sake of those who wish to continue playing their B18/B19 saves.

Tired of calling in a slaver only to find that they bring one slave?

Not only do they bring one slave but this slave is also a pessimistic pyro with a heart condition?!

Well now you have more options, i've increased trader slave count by roughly 3-5x and removed slaver stock population cap.


Updated to B19
Link to B18 version: More Slaves [B18]

Compatible with existing saves.

Should be compatible with all mods.

Disclaimer: I am not responsible if you get 10 Depressive Volatile Very Neurotic Pyros :P
20 Comments
Ziehn  [author] 17 Oct, 2018 @ 11:23am 
Also should be the last time i create a new page for new versions, did not update in place for the sake of those who wish to continue playing thier B18/B19 saves
Ziehn  [author] 17 Oct, 2018 @ 11:21am 
Ziehn  [author] 13 Oct, 2018 @ 12:41pm 
open \Steam\steamapps\workshop\content\294100\1115882219\Defs\FactionDefs\FactionDefs_Werewolf.xml look for <caravanTraderKinds> and under it delete <li>Caravan_Neolithic_Slaver</li> this will remove the Slave caravan from the werewolf mod
Lotus Elise 13 Oct, 2018 @ 12:27pm 
It is clear that this is the incompatibility of werewolfes mod with races of mods, but the idea is that only humans can become werewolves is nice.
Is it possible to edit a mods race so that its slaves do not appear in the werewolf faction?
Lotus Elise 13 Oct, 2018 @ 12:22pm 
that ware werewolfes from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=915345933 and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=964765466
I bought these slaves, then, they began to turn into werewolves and. its trash began.
Ziehn  [author] 13 Oct, 2018 @ 11:37am 
whats the name of the mod so i can take a peek at it and see whats going on :)
Lotus Elise 13 Oct, 2018 @ 11:35am 
Nope.
but The werewolf faction had at least 10 slaves for sale. In the vanilla game will not be more than two. I like your mod. Probably easier to remove the slave traders from the werewolf faction, or not to pay attention to the slaves of other races.
Ziehn  [author] 13 Oct, 2018 @ 11:21am 
@Lotus Elise Are you sure the two mods are even interacting? Unless the werewolf mod is using vanilla defs for it's traders (which is should't) my slave stock should'nt be getting added to thier traders without me patching it in myself.
Lotus Elise 13 Oct, 2018 @ 4:20am 
Can you add a patch to Werewolves mod? i mean banning the sale of slaves of a non-human race for werewolves faction. Non-human werewolves are terrible - there are no bodies or heads.
Ziehn  [author] 17 Sep, 2018 @ 4:53pm 
@Reyn Platinum Shouldn't be incompatable with anything, all it does is adds a custom slave stock to traders.