Dirty Bomb

Dirty Bomb

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How to be the best medic =
By Texyalen
medic is a support class, which main focus mission is to revive teammates and offer heal, as you known heal teammate and keep youself in one piece are not a easy job.
   
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mission=
medic is a support class, which main focus mission is to revive teammates and offer heal, as you known heal teammate and keep youself in one piece are not a easy job.

for most time medic gonna focus on heal which is obvious enough, but the diferent in this game is healer have some decent gear on itself, so even your are a medic still could do quite some damage, heal or kill is the key to master medic.
The Mers=
There severl mers in game which have variety of it's ability, I list it down so you could made up choice while face the situation.

  • Aura: as basic medic you gonna own just in start, have heal station in hand which are quite useful skill, however if enemy keep wreck out your station then whole match you gonna have tough time, pretty useful on defence area.

  • Phoniex: a moving healer so it;s could heal any time, it's maneuver is superior, it's self-revive skill is count as the most useful skill in game, but expert enemy could kill you in frist place, so do stay in the back of team so you have time to self-revive.
  • Spark: a very special mers, have lower hp points in whole game(80 hp), have revive gun and small heal kit, which mean she could revive teammate from long range, however she have the weakest main weapon in, it's a joke that she main weapon could lose to enemy sub-weapon in gunfight, so always stay in back of team.
  • Sawbone:this guy have large hp kit, which work similar like spark, but always heal up to 100 hp which is huge, but hp regenerate will stop while get hit, so did remember found safe spot to heal up.
  • gurdian: a special mers which own two skill both unique, one is the group revive useful skill for medic, the another is the protect field which basic block every project like bomb or airstrike, this guy seem nice at frist, but wait..... she didn't have any of heal skill, so this casue a huge problem which mean this "medic" couldn't go solo on team, and in most underground map without airstrike made this mers basic useless, so remember switch out while gonna go into those map.
Loadcard selection
Loadcard selection

after you had several different mers in hand, then next problem is to choice the loadcard, below is some of the set, the finally choice is up to you.


The healer:focus on heal power enhancement.
  1. Get up:30% more hp on revive teammate
  2. potentpack:enhance heal power by 20%
  3. Healing reach:enlarge your heal range
  4. extra supplies:reduce support colddown times by 20%
  5. recharge: reduce ability colddown time by 15%

The attacker:focus on weapon power enhancement.
  1. Drilled: 20% reduce of reload time.
  2. Double time: could reload while spirit.
  3. quick draw:30% faster switch weapon.
  4. Focus: reduce flinching when hit 30%

The roaming:focus on battle survivability.
  1. Flying pig: no falling dmg
  2. untrackable: mine or turret react 35% slower to you
  3. unshakeable:reduce explode dmg by 15%
  4. Bomb squad: mine and explode is visible.
react situation=
There severl thing that medic player should keep in mind.
The situation
  • low team damgae output: while team have multiple medic in team, since medic don't offer fire support like ammo or direct dps skill like the genade skill, so personal often recommand team don't go more than 2 medic, only go on 3 medic if the enemy push power too stronge.

  • mers stacking penalty: the newly update of the game have a penalty, so if you choice more than two same mers in team, the longer your skill colddown time you gonna be.

  • save or kill: in most situation if teammate were down, there always gonna be enemy stand right next to it, so careful plan your action before battle, if enemy too many then focus on enmey frist, if you got chance to save teammate then save it frist, it depend on current situation.

  • fight or flee: most of other mers could focus on killing or objection, but for medic itself the core mission for him it keep as many teammates alive, I say this inculde himself, so plan you tactical careful, if team only have one medic then most of time you have to retreat, so your team won't lose the key healer, in other side if the team have more than two medic, then some medic could go offense, the classical example is Aura which could leave heal station in back, go deep into enemy lane assault.
End
The finally always keeping your pratice, in this game medic effect power are crazy if you known how to use it.