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I made a german translation for this mod:
https://1drv.ms/u/s!Ah67PnZDpIHVilHKqSrnjgaC2apk?e=0gU1tU
FearSunn made this mod 15 months ago... back before the patches that made Industrial Zones decent districts, so that's why there are some redundancies (e.g. the lumber mill getting a double adjacency bonus).
Kind regards,
DB
It already have adjacency from lumber mill, so your adding makes it repeated and redundantly powerful.
Adding plantation to production resource make it a little bit wired and anti-intuitive, because all plantations in the game actually grow food and luxury -- why banana and orange give bonus to production? When we design some game rule, we have to consider both game numerical balance and its reality representation.
Finally, you give pastures and camps bonus from inside buildings, so adding camps and pastures to adjacency makes it repeated.
Too many source from adjacency make it meaningless to make a choice of location. Location doesn't matter any more because almost anywhere is the same. Lumber mills and mines are everywhere at all. That also makes factory and power plant OP.