Torchlight II

Torchlight II

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The Noxmer & Darklite Class Pack (now with Dark Noxmer!) (v.465)
   
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2 May, 2013 @ 8:04am
6 Jun, 2015 @ 12:47am
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The Noxmer & Darklite Class Pack (now with Dark Noxmer!) (v.465)

In 1 collection by Ser Williamson
Mod Subscription List - Updated 22/10/13
5 items
Description
Hey there everyone!
This mod is simply a class pack that I made mostly for personal use. I uploaded it here mostly for friends to subscribe to, but feel free to subscribe to it yourself if you like.

All of the classes included are designed to be played with SynergiesMOD on Veteran or higher difficulty. As such, they may be overpowered for use in a more vanilla game environment.

NEW: The Dark Noxmer
This class came about from an idea I had very recently whilst playing as a Noxmer. I thought to myself "You know what almighty Ser Williamson? I think the Noxmer would be cooler if I could also play with some of those awesome skills I made for the Darklite... And I could do with some regen too..."

And so the need for the Dark Noxmer was born.

I then proceeded to plan out what skills I would use from the classes and how I would change them to better balance them and make them more enjoyable. As a result I did alter a few of the skills (a few quasi-nerfs too) to make them feel a bit different. Not all though, no, this is mostly a merge of my 2 classes - don't get me wrong.

This new class definitely feels strong and fun though - which is always a plus!

Anyway, without further ado - an overview of the skill trees:
Tree #1 - Noxium Aspect: This tree contains mostly Noxmer based skills. There are a few reworkings in here, such as Nox Missile now firing only 1 projectile at tier 1, though it leeches life which is handy. Barrage has also been adjusted (because it was far too OP).
Tree #2 - Dark Aspect: Naturally, this contains the best picks from the Darklite skills. There are a number of changes in here mostly to tier bonuses. Levelling has also been moved a bit, making Darkside harder to pick up.
Tree #3 - Atium Aspect: This tree is primarily for auras, though our friendly Guardian remains in here too.

We have also gotten new icons this time around for the spells, see the credits below.
Finally, we also have more character creation choices though the colour selection pallette could probably be tidier ( there are a few duplicates).

That pretty much sums up the Dark Noxmer. Enjoy!

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Gameplay for the Darklite class is focused on a more melee oriented playstyle, though the skills do support a hybrid ranged build.

Skill tree overview:

Tree #1 consists of almost purely melee ranged offensive skills. This tree is designed to be your primary damage dealing tree.

Tree #2 consists of a mixture of ranged and more exotic spells and skills. These skills are quite dangerous and a few are designed to be used by a more ranged player.

Tree #3 is the final tree. This tree focuses on summoning, healing & auras. This tree is important for keeping the player alive through combat and can be used to get powerful backup.

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Finally, let us cover the original class - The Noxmer.

The Noxmer class is mostly balanced now that it has had time to mature a bit, but there may still be some numbers that need fixing.

This class is also fully playable with 15 ranks available in all skills. Some of the skills are edited vanilla skills, others are changed dramatically. A few have also since been torn down and rebuilt, especially thanks to the feedback I have received thus far.

To give you an idea of what the skills consist of:

Tree #1 consists of mostly magical and ranged oriented assault/damage skills. These will probably be your main combat skills but there are others to choose from to.

Tree #2 is more based around close and melee range skills as well as some damage and armor buffs. This is a tree to look at if you prefer close-range gameplay.

Tree #3 is more about utility skills. There are some summoning skills, poison skills and also a teleport skill. Passives focus on poison and summons.

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Credit where credit is due:
Eleazzaar - For posting REALLY good icons for public use on OpenGameArt.Org![opengameart.org]
License: CC-BY 3.0[creativecommons.org]/CC-BY-SA 3.0[creativecommons.org]/GPL 3.0[www.gnu.org]

Random223/Dread Knight - For also posting awesome icons on OpenGameArt.Org![opengameart.org]
License: CC-BY-SA 3.0[creativecommons.org]

SkiesUpHigh - for the initial guide which got me started on this!
Here

Angry Tim - for the wonderful guide!
Here[www.runicgamesfansite.com]

BemusedBear - Without his help at the launch of this class, who knows where we would be right now!

TwinkleToes - For helping me on the forums! I still haven't gotten my % of current HP skill[forums.runicgames.com] working properly though!

Chthon (2014) - For explaining in great detail how to fix the above skill!

Runic - for making an awesome Action RPG!

NOTE: For users having issues subscribing, or for those of you who own TL2 outside of Steam (as in, purchased from PWE or similar), the mod can also be downloaded from the Runic Games Fansite.
Click here to go to the download page for v.464.[www.runicgamesfansite.com]

Known bugs:
Skills that modify HP have a habit of not updating the current value of HP.
An example is "Darkside" - Each use lowers your *current max* HP by a set %, however you end up with values such as 500/300 HP. The total HP drops as it is supposed to but not the current. Anyone with any idea on how to fix this is free to tell me how! You will be credited ;)

^Fixed as of v.444 thanks to Chthon on the Runic Game Forums!
120 Comments
Ser Williamson  [author] 26 Feb, 2023 @ 1:09am 
I should also probably mention that back in those days, myself and the circle I played in were also heavy PoE players. Having one-click builds with silly amounts of leech, movement speed, clear, etc was kind of a niche we enjoyed.
Ser Williamson  [author] 26 Feb, 2023 @ 1:06am 
Yeah, the classes are definitely overpowered - especially more so if you are only playing in vanilla. As addressed in the the beginning of the page description, this mod was intended for the Synergies overhaul and on Veteran difficulty.

It was also originally just made for myself and some friends that used to play MP together (and I had created us a very large merged modpack changing difficulty again to boot). I just figured after doing the legwork at the time, I may as well make it publicly available.

Work on this was started essentially a decade ago. I have long since lost access to the original mod files, but you are more than welcome to unpack it in the GUTS tool and have a play with values if you like. I am all for open modding.
cedricdur 25 Feb, 2023 @ 6:57pm 
In the meanwhile there are two passives that add HP with inconsequential drawbacks, one movement speed with HP regen baked in, and the teleport skill has no CD so it can be used to cross maps.


Now with aaaaaaaaaaaall of this said it's certainly nice not to be using all my money to buy mana potions or slowly whittling mobs who have shields. But even the ultimate skill we get at 16 with the hyped tooltips is inferior to spamming the level 1 skill. Perhaps once it is maxed, but for now there is no point in taking any other attack skill.
cedricdur 25 Feb, 2023 @ 6:56pm 
The class(es) is/are grossly overpowered. But I only speak from the point of view of a dabbler who has been trying different classes in Normal and not getting past level 20. Perhaps at max level and in higher difficulties it blends in.

But, the Dark Noxmer is a study of obscene power. The first skill is even mentioned as having been nerfed, but in return it had life steal added. So it has is has obscene damage, it leeches mana, it leeches HP, and by/before level 15 the skill is maxed with both these things being applied multiple times via each bolt.

Mobs with shields get them destroyed in one hit, all the bosses so far die under five seconds and are being face tanked since the HP is more than enough to keep things going (I may have used two potions total so far).

All it takes is wait until level 8 or so for the skill to have mana leech (and multiple bolts).
Ser Williamson  [author] 4 Oct, 2018 @ 2:53pm 
The other side to that though is that I would hate to nerf the skills out from under people that may be playing and enjoying this.
Ser Williamson  [author] 4 Oct, 2018 @ 2:52pm 
There are no further plans for working on this modpack (it doesn't help that I had a partial HDD failure and I can't pull the files off of it).

You are welcome to make a fork though and adjust it as needed. Once you work out the TL2 Guts tool for unpacking/repacking, the things you are interested in would be in files you can easily work on with Notepad++ or similar (or the built in editing tools).
Foundationer 1 Oct, 2018 @ 1:46pm 
Are you planning on scaling down the skills? Perhaps down to the level of the 4 vanilla classes.
Ser Williamson  [author] 1 Oct, 2018 @ 6:15am 
Haha sorry about that. I was quite used to Path of Exile and the clear potential of the skills there when I made this mod (still am). I was also quite used to playing on higher difficulties with Synergies and all sorts of mods going so mobs were quite dangerous.

But yes, I think in general my skills were a little overtuned.
Foundationer 30 Sep, 2018 @ 9:03am 
I started a new Noxmer and I'm finding Nox Missile to be overpowered. Monster groups are just melting away. I am lvl11 now.

Also, it looks like Tier 2 of Nox Missile will be reached before I get to lvl20 :D - this is a little op.

Basically the killing speed is OP compared to Embermage.
Ser Williamson  [author] 23 Aug, 2018 @ 4:45am 
I honestly am not sure what would cause that behaviour. I had quite a mod-heavy playthrough with a friend going a few years back and it worked fine. I will be the first to admit that I felt squishy but I put it down to the difficulty. Stats were definitely all where they should be and no idea why your EXP is slowing down (I made absolutely no edits to exp graphs or anything, and the only skills that had an impact on character exp gain used the appropriate built-in effect).

Your best bet would be to level another class and see if the same bugs appear. Something does sound amiss there.