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In the end I did keep your mod active. I just threw the upgrades/stress heal reduction into Better stage coach 30.
I guess it might be possible to stay subbed and just deselect them in the campaign menu, as tedious as that might be for torchless/deathless adventures. A bit annoying that the game cannot retain your mod selection between campaigns. A problem likely inherent to the frequency of my failures.
Many thanks for suffering my ineptitude. :)
I'd also recommend to copy the edited mod to local mods folder (steamapps/darkest dungeon/mods/), because otherwise in case the original gets an update you'll lose all your changes (don't forget to enable the local mod in mods menu afterwards)
I will delete all my useless posts at your request. Thank you.
Removing the modfiles.txt makes it work. Many thanks for that tip. Buggered if I know why it can't find the upgrades file directory.
upgrades\building\stage_coach.upgrades.json
G:\Games\Steam\steamapps\workshop\content\262060\1223664313\upgrades\building\stage_coach.upgrades.json
I don't see where the problem is. At any rate I really appreciate the help. At least I can forcibly make it work with that trick you mentioned. :)
I added in upgrades with the correct directory path. Added it to mod files but it's not working. Something tells me I need a number at the end of the file path. Spent the last 20 minutes googling and can't find any info on this.
Your mod does what I need as it works with stagecoach mods. I added in stress heal reduction. Just need to find the code that sets material cost per upgrade.
The roster inflation isn't a big issue as I can just set it to a very low value for the first few weeks- that or just inflate the tier 1 upgrade cost to compensate for it.
Appreciate the help, and thanks much for the mod!