Xenonauts

Xenonauts

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Projectile Overhaul - Add Projectiles for Mods
By pkobe17
The mod does not add projectiles to any mods on it's own, due to the way Xenonauts works it requires you to do a little bit of work. Don't worry though it is very easy. Here is a guide that will show you how to do it.
ONLY COPY AND PASTE ENTRIES FOR MODS YOU ARE USING
   
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Step 1 - Browse Local Files
The first step is to locate the mod folder. To do this right click on Xenonauts and select "properties"
Once you have done this click "Local Files" and then "Browse Local Files..."
Step 2 - Locating the Mod Folder
Once you have clicked "Browse Local Files..." click "assests" then "mods" and then finally "Projectile Overhaul 2"
Step 3 - Copy and Paste
Now once you have opened the folder open "Mod Weapons.txt"

In this example we will be using the Full Soviet Weapon Extension Pack. Find the section marked Full Soviet Exntension Pack and highlight all the entries, then copy them. ONLY COPY WEAPONS FOR MODS YOU ARE USING

Now close the document and open "weapons_gc.xml" and scroll down until you see the laser weapons start to show up

Paste what you have copied after the last Ballistic Weapon and before the Laser Weapons start

Save the document and you're good to go!
1 Comments
weregobbie 17 Feb, 2023 @ 1:44am 
So using this just on the vanilla game, without the Soviet weapons pack, I copy the whole file that is in the mods section (in this mod, the weapons_GC) and paste the whole thing between ballistics and lasers? or do I replace each section that has similar sections? (Like laser with laser)