Total War: ATTILA

Total War: ATTILA

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Radious - Garrison [Unofficial]
   
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Tags: mod, Campaign
File Size
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792.427 KB
8 Jul, 2018 @ 9:22am
1 Change Note ( view )

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Radious - Garrison [Unofficial]

In 3 collections by Greq7
Radious - In Search for balance and immersion
17 items
Sub Modifications of "Very Hard Campaign Overhaul"
31 items
1 Click Subscribe to Radious - Very Hard Campaign Overhaul
9 items
Description
Improvements to Radious garrisons
Submod of "Radious - Roman Civilisation" mod (you dont need it if you already subscribed to that mod)
Compatible with any other mod as long as you are using Radious and no other garrisons mods.

This mod gives you more units and therefore making it harder to conquer settlements. It helps Ai and Rome especially benefits from these changes allowing it to survive much longer on the campaign map.

Above pictures will show you examples of some changes in WRE and Saxon faction.


13 Comments
walotfromtheO 5 May, 2023 @ 12:56pm 
play as wre and make war with everyone so it balanced
[BRE] Baldwin 3 May, 2023 @ 7:41pm 
Playing as WRE, this mod makes the game so easy a monkey could beat it. I'm looking for a mod that only increases enemy garrisons.
hacked dont accepd 16 Apr, 2021 @ 5:04am 
Its change only the Numbers of troops and armys nothing with citys and walls right?
cvh3598 16 Mar, 2019 @ 6:01am 
There is yes, just not that many for Radious that adds variation to the garrisons
DarkRite 13 Mar, 2019 @ 8:42am 
I think there's a few mods that do that for vanilla, and maybe also for Radious. As there's tons of garrison mods out there.
cvh3598 8 Mar, 2019 @ 5:38am 
Is it possible to make a version where like in vanilla, certain buildings add certain garrison units to add some variation to garrisons? Perhaps add some radious units to garrisons as well?
DarkRite 7 Nov, 2018 @ 2:06am 
Fair enough, I just wished we could go over 20 units namely for port settlements. I also want the four great cities of the game to actually have something that makes them stand out (aside from settlement has high walls, ah no shit, they're all lvl 3 settlements to start so that's redundant, and I never had to defend them as a barbarian kingdom so yeah...) I'd really like it if you could get 2 extra build slots for them, as that would actually make a difference. Maybe there's a mod for it but I haven't seen one yet. Either way I'm just rambling now.
Greq7  [author] 5 Nov, 2018 @ 11:04am 
this mod has more garrison troops yes. Its not possible to have more than 20 yes. I only made this mod to make settlements stronger and from my playtasting it is stronger.
DarkRite 5 Nov, 2018 @ 10:44am 
So the only issue with having a larger garrison from the main settlement building is (and that is unless it's been updated otherwise), that a settlement can only ever have 20 units max for garrison, this includes navy. So far I've not gotten any garrison mods because, using the mods I already have, main settlement at max lvl gives 11 units (not including governor), a max lvl port gives 7 units, a patriarchal church gives 5 units, and the admin building gives 5. Constantinople has all of these buildings, so that's 29 units (if you have a governor in there), 9 of which are cut from the garrison, all of the navy, and 2 other units (either cav units or archers, can't remember which). So unless there's a garrison mod that can allow the garrison to use more than 20 troops, then there's little need for better garrisons as then any port settlements lose their navies (and so have no naval zone of control).
Greq7  [author] 28 Oct, 2018 @ 7:34pm 
Never tested it with those. Dont think so sorry