Voxel Turf

Voxel Turf

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17 Jul, 2018 @ 8:07pm
28 Jul, 2018 @ 3:21pm
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KoT Additions

Description
The goal of this lotpack is to fill in the gaps I find as I go and to add some diversity to pre-existing lots. With that being said this is my first mod so expect a few issues. Currently, there are now 10 items in this lotpack. More will be added over time.

** DISCLAIMER: Everyone is welcome to use my lots as a base to create a variant of a lot, or to expand upon a concept. (ie. Creating alternate tunnel middle lots or tunnel and bridge corner lots.) Express consent from me is NOT required, however, I would appreciate it if you would give me credit for the original lot and provide a link back to this mod in your mod description. Thank you. **

#1: Canal Bridge (Drivable) - 1x1 size lot w/ canal access underneath. Vehicles can drive on it fine, however, AI will not use it. You will need to mesh this lot to other lots you connect it too using Bitumen blocks. You will also need to add water underneath the bridge. (My apologies) Lastly the large white boat does fit under the bridge, but just barely. So take it slow!

#2: Base-In-A-Box - This was originally the Rapid Base in-game default base. I upgraded its structural integrity significantly and added steel doors and such where needed. To disable any exterior switches cut the "GREEN" wires on the switch in question. This base also includes a "secret" basement with an armory/safe room. The safe room is basically just a steel box, steel door, light, and storage boxes. Once inside, close the door and cut the "GREEN" wire on the switch to disable the exterior switch from opening the door. Then just repair constantly and pray for backup. Alternatively, you could move the circuit and rewire it to use as a prison. lol.

7/18/2018
#3 Rolling Hills (w/Trees) - I wanted something a little more gentle and a little less rugged than the stock hills. This lot will NOT take the place of hills, but it is usable as a park. (I'm happy to make a version without trees upon request. Sorry if they look goofy. I wanted to try something different.)

7/20/2018
#4 Covered Bridge Entrance/Exit - Combined with the next entry this lot will allow you to create a covered wooden bridge a minimum of 3 blocks long and a maximum length of your map size. Provides canal access underneath, is considered a road to adjecent buildings, but like all modded roadways AI will not use them.

** Lots #4/5 could not have been made without the fantastic work of Nikolai_Bukav who helped me design them. **

#5 Covered Bridge Middle - As above, allows you to make bridges of varying length. Unlike my first bridge lot, these two bridge lots come with water and allow for easy boat access.

7/21/2018
#6 Steel Bridge Entrance/Exit - Combined with the next entry this lot will allow you to creat a steel bridge a minimum of 3 blocks long and a maximum length of your map size. Provides canal access underneath, is considered a road to adjecent buildings, but like all modded roadways AI will not use them.

#7 Steel Bridge Middle - Same as above lot.

7/23/2018
#8 Tunnel Entrance/Exit - Combined with the next entry this lot will allow you to create tunnelways through your hill lots. Please note that this lot is designed to have hill lots on either side of it. Careful planning will be required to effect the best look. Tunnel minimum length is 3 lots and maximum is map size defined.

#9 Tunnel Middle - These 2 lots are purely for decoration and have no real purpose other than to provide you with something other than sheer cliff walls to look at on the drive. To offset the fact that I can't make them roads or hills, I've made them parks so at least you get a bonus there. As with other driving lots AI will not use them.

7/28/2018
#10 Forward Operations Base - This is a variation of the Base-In-A-Box lot. I wanted a little more parking capacity so I dropped the garage floor into a ramp and created an underground garage in the lot next door. I also dropped a Rolling Hills lot on top of the garage so you have a nice yard attached. No park perk here though sorry. Little else has changed about the base. However, the former "secret" underground room had to undergo an overhaul to make room for the ramp. It's a lot smaller now, but much more functional as it adds considerable storage capacity to your base. The safe room/armory still functions as before but can only be opened/closed from the inside. Driving vehicles into and out of the garage can be a little wonky at times, but I've never had too much trouble with it. Also, while it CAN comfortably park a tank, it doesn't enter/exit as smoothly. The turret will destroy a few blocks as you manuver it through the garage. However, if you were careful and took your time you could probably manage to do it without damaging anything.

Please "Thumbs UP" if you want more lots!

Thank you,
Saint Anthony
8 Comments
Saint Anthony  [author] 26 Nov, 2022 @ 7:19am 
@Raidfiel Yes, for all intents and purposes. I might come back to this game again someday, but probably not. Unless, something prevents this mod from being used at all I don't plan on making any updates to it in the near future.
Raidfiel 26 Nov, 2022 @ 6:58am 
has this mod been abandoned
Saint Anthony  [author] 20 Jul, 2018 @ 12:45pm 
@bi204-1, I'd certainly like to take a crack at that but I'm not quite ready for that yet. I'll try to work my way up to it though.
bi204-1 20 Jul, 2018 @ 10:50am 
Saint Anthony,

You're welcome. They're kind of difficult to make, but I would really like to see more of those 2by4 large industrial buildings in the game, similar to the Smelter that have at least 80 workers. I've made four or five of them myself, but they are kind of time consuming. Maybe you could also try your hand at making some commercial buildings.
Saint Anthony  [author] 19 Jul, 2018 @ 10:02pm 
@bi204-1, Thanks, I appreciate the compliment. Let me know if there is something you'd like to see. I'll certainly do what I can.
bi204-1 19 Jul, 2018 @ 7:30pm 
Saint Anthony,

Your hills with trees actually look really good. Given how blocky everything in this game is, it would be hard for you to make them look much better than you did.
Saint Anthony  [author] 18 Jul, 2018 @ 4:12pm 
@Nikolai_Bukav, added tags. Thank you again for helping me out with that. Unfortunately, I lost the original description on accident. If you notice anything I left out in the new one please let me know.
Nikolai_Bukav 18 Jul, 2018 @ 2:27pm 
Very nice! Especially like the hidden bunker underground! I will make one suggestion! Under the Upload.txt file I strongly recommend putting the first tag for the tags starting with "lotpack".

So where it says:
# Common tags: lotpack ; graphics ; sfx ; music ; maps ; missions ; vehicles ; scripts ; weapons ; ui

Immediately underneath that line, I recommend writing something like:

lotpack ; mods ; base ; bunker ; underground ; road ; canal ; bridge

Because right now this only appears under "Mods" and NOT "lotpacks"
Adding on the tags like that should help get this LotPack moved up :-)